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BlockClicker game for iOS.
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// | |
// ViewController.swift | |
// Block Clicker | |
// | |
// Created by Faris on 19/08/2014. | |
// Copyright (c) 2014 KingFaris10. All rights reserved. | |
// | |
import UIKit | |
class ViewController: UIViewController { | |
@IBOutlet var imgBlock: UIImageView = nil; | |
@IBOutlet var btnReset: UIButton = nil; | |
@IBOutlet var btnImage: UIButton | |
@IBOutlet var lblScore: UILabel = nil; | |
@IBOutlet var lblWon: UILabel = nil; | |
var userScore:Int = 0; | |
var userWon:Bool = false; | |
override func viewDidLoad() { | |
super.viewDidLoad(); | |
self.userScore = 0; | |
self.userWon = false; | |
self.lblScore.text = "\(self.userScore)"; | |
self.lblWon.text = ""; | |
self.lblWon.hidden = true; | |
self.imgBlock.image = UIImage(named: "1"); | |
self.imgBlock.animationImages = self.getAnimations(6); | |
} | |
func getAnimations(size:Int) -> [UIImage] { | |
var animations:[UIImage] = []; | |
for index in 1...size { | |
animations.append(UIImage(named: "\(index)")); | |
} | |
for index in 0...(size - 1) { | |
animations.append(animations[(size - index) - 1]); | |
} | |
return animations; | |
} | |
override func didReceiveMemoryWarning() { | |
super.didReceiveMemoryWarning(); | |
} | |
@IBAction func onButtonPress(sender:UIButton) { | |
switch sender.tag { | |
case 0:self.onButtonReset(); | |
case 3:self.onImageTapped(); | |
default:return; | |
} | |
} | |
func onButtonReset() { | |
self.userScore = 0; | |
self.userWon = false; | |
self.lblScore.text = "\(self.userScore)"; | |
self.lblWon.text = ""; | |
self.lblWon.hidden = true; | |
if (self.imgBlock.isAnimating()) { | |
self.imgBlock.stopAnimating(); | |
} | |
} | |
func onImageTapped() { | |
if (!self.userWon) { | |
self.imgBlock.animationRepeatCount = 1; | |
self.imgBlock.startAnimating(); | |
var scoreIncrementer:Int = 1; | |
switch self.userScore { | |
case 0...49:scoreIncrementer = 1; | |
case 50...99:scoreIncrementer = 2; | |
case 100...199:scoreIncrementer = 5; | |
case 200...299:scoreIncrementer = 10; | |
case 300...499:scoreIncrementer = 20; | |
case 500...1499:scoreIncrementer = 50; | |
default:scoreIncrementer = 100; | |
} | |
self.userScore += scoreIncrementer; | |
self.lblScore.text = "\(self.userScore)"; | |
if (self.userScore >= 50000) { | |
self.endGame(); | |
} | |
} | |
} | |
func endGame() { | |
self.userWon = true; | |
self.lblWon.text = "You reached \(self.userScore) and beat the game! Well done."; | |
self.lblWon.hidden = false; | |
} | |
} |
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