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| let color = 0; | |
| const mins = {x: Infinity, y: Infinity}; | |
| const maxs = {x: -Infinity, y: -Infinity}; | |
| for( let tile of n.tiles ){ | |
| for( let x of tile.pixels.x ) { | |
| mins.x = Math.min(mins.x, tile.x * 1000 + x); | |
| maxs.x = Math.max(maxs.x, tile.x * 1000 + x); | |
| } | |
| for( let y of tile.pixels.y ) { | |
| mins.y = Math.min(mins.y, tile.y * 1000 + y); | |
| maxs.y = Math.max(maxs.y, tile.y * 1000 + y); | |
| } | |
| color = tile.pixels.colors[0]; | |
| } | |
| maxs.x += 1; | |
| maxs.y += 1; | |
| const coords = []; | |
| for(let x = mins.x; x < maxs.x; x++){ | |
| for(let y = mins.y; y < maxs.y; y++){ | |
| coords.push([x, y]) | |
| } | |
| } | |
| console.log(coords); | |
| const tiles = new Map(); | |
| for( let [x, y] of coords ){ | |
| const tx = Math.floor(x * 0.001); | |
| const ty = Math.floor(y * 0.001); | |
| let tile; | |
| if( !tiles.has(`${tx},${ty}`) ){ | |
| tile = { | |
| x: tx, | |
| y: ty, | |
| pixels: { | |
| x: [], | |
| y: [], | |
| colors: [] | |
| } | |
| }; | |
| tiles.set(`${tx},${ty}`, tile); | |
| } | |
| tile ??= tiles.get(`${tx},${ty}`); | |
| tile.pixels.x.push(x % 1000); | |
| tile.pixels.y.push(y % 1000); | |
| tile.pixels.colors.push(color); | |
| } | |
| n.tiles = [...tiles.values()]; |
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