-
-
Save FenrisWolfe/199127d46910f4d866ba764296abb5a9 to your computer and use it in GitHub Desktop.
Drawing a hexagonal grid with HTML canvas
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
<!DOCTYPE html> | |
<html> | |
<head> | |
<meta charset="utf-8" /> | |
<title>Canvas Hexagonal Map</title> | |
<style type="text/css"> | |
canvas { | |
border:0; | |
display:block; | |
margin:0 auto; | |
} | |
</style> | |
</head> | |
<body> | |
<canvas id="hexmap" width="660" height="624"></canvas> | |
<script src="hexagons.js"></script> | |
</body> | |
</html> |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
(function(){ | |
var canvas = document.getElementById('hexmap'); | |
var hexHeight, | |
hexRadius, | |
hexRectangleHeight, | |
hexRectangleWidth, | |
hexagonAngle = 0.523598776, // 30 degrees in radians | |
sideLength = 36, | |
boardWidth = 10, | |
boardHeight = 10; | |
hexHeight = Math.sin(hexagonAngle) * sideLength; | |
hexRadius = Math.cos(hexagonAngle) * sideLength; | |
hexRectangleHeight = sideLength + 2 * hexHeight; | |
hexRectangleWidth = 2 * hexRadius; | |
if (canvas.getContext){ | |
var ctx = canvas.getContext('2d'); | |
ctx.fillStyle = "#000000"; | |
ctx.strokeStyle = "#CCCCCC"; | |
ctx.lineWidth = 1; | |
drawBoard(ctx, boardWidth, boardHeight); | |
canvas.addEventListener("mousemove", function(eventInfo) { | |
var x, | |
y, | |
hexX, | |
hexY, | |
screenX, | |
screenY; | |
x = eventInfo.offsetX || eventInfo.layerX; | |
y = eventInfo.offsetY || eventInfo.layerY; | |
hexY = Math.floor(y / (hexHeight + sideLength)); | |
hexX = Math.floor((x - (hexY % 2) * hexRadius) / hexRectangleWidth); | |
screenX = hexX * hexRectangleWidth + ((hexY % 2) * hexRadius); | |
screenY = hexY * (hexHeight + sideLength); | |
ctx.clearRect(0, 0, canvas.width, canvas.height); | |
drawBoard(ctx, boardWidth, boardHeight); | |
// Check if the mouse's coords are on the board | |
if(hexX >= 0 && hexX < boardWidth) { | |
if(hexY >= 0 && hexY < boardHeight) { | |
ctx.fillStyle = "#000000"; | |
drawHexagon(ctx, screenX, screenY, true); | |
} | |
} | |
}); | |
} | |
function drawBoard(canvasContext, width, height) { | |
var i, | |
j; | |
for(i = 0; i < width; ++i) { | |
for(j = 0; j < height; ++j) { | |
drawHexagon( | |
ctx, | |
i * hexRectangleWidth + ((j % 2) * hexRadius), | |
j * (sideLength + hexHeight), | |
false | |
); | |
} | |
} | |
} | |
function drawHexagon(canvasContext, x, y, fill) { | |
var fill = fill || false; | |
canvasContext.beginPath(); | |
canvasContext.moveTo(x + hexRadius, y); | |
canvasContext.lineTo(x + hexRectangleWidth, y + hexHeight); | |
canvasContext.lineTo(x + hexRectangleWidth, y + hexHeight + sideLength); | |
canvasContext.lineTo(x + hexRadius, y + hexRectangleHeight); | |
canvasContext.lineTo(x, y + sideLength + hexHeight); | |
canvasContext.lineTo(x, y + hexHeight); | |
canvasContext.closePath(); | |
if(fill) { | |
canvasContext.fill(); | |
} else { | |
canvasContext.stroke(); | |
} | |
} | |
})(); |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment