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// Example program | |
#include <iostream> | |
#include <string> | |
#include <cmath> | |
#include <utility> | |
#include <array> | |
#include <cstring> | |
typedef unsigned char u8; | |
typedef unsigned int u32; | |
struct pixel { | |
u32 a; | |
u32 b; | |
u32 c; | |
u32 d; | |
}; | |
void ProcessGob(u8* swizzled_data, u8* unswizzled_data, bool unswizzle, const u32 gob_offset, | |
const u32 linear_offset, const u32 stride, const u32 bytes_x, const u32 max_y) { | |
std::array<u8*, 2> data_ptrs; | |
u32 offset = linear_offset; | |
for (u32 y = 0; y < max_y; y++) { | |
u32 swizzle_offset = gob_offset + y * bytes_x; | |
data_ptrs[unswizzle] = swizzled_data + swizzle_offset; | |
data_ptrs[!unswizzle] = unswizzled_data + offset; | |
std::memcpy(data_ptrs[0], data_ptrs[1], bytes_x); | |
offset += stride; | |
} | |
} | |
inline u32 div_ceil(u32 x, u32 y) { | |
return ((x + y - 1) / y); | |
} | |
void CopySwizzledDataNew(u8* swizzled_data, u8* unswizzled_data, bool unswizzle, u32 width, | |
u32 height, u32 depth, u32 bytes_per_pixel, u32 block_width, | |
u32 block_height, u32 block_depth) { | |
u32 stride_x = width * bytes_per_pixel; | |
u32 layer_z = height * stride_x; | |
u32 gob_elements_x = 64 / bytes_per_pixel; | |
u32 gob_elements_y = 4; | |
u32 gob_elements_z = 1; | |
u32 block_x_elements = gob_elements_x * block_width; | |
u32 block_y_elements = gob_elements_y * block_height; | |
u32 block_z_elements = gob_elements_z * block_depth; | |
u32 blocks_on_x = div_ceil(width, block_x_elements); | |
u32 blocks_on_y = div_ceil(height, block_y_elements); | |
u32 blocks_on_z = div_ceil(depth, block_z_elements); | |
u32 blocks = blocks_on_x * blocks_on_y * blocks_on_z; | |
u32 tile_offset = 0; | |
for (u32 b = 0; b < blocks; b++) { | |
u32 x_block = b % blocks_on_x; | |
u32 y_block = (b / blocks_on_x) % blocks_on_y; | |
u32 z_block = (b / (blocks_on_x*blocks_on_y)) % blocks_on_z; | |
u32 x_elements = std::min((width - x_block * block_x_elements), block_x_elements); | |
u32 y_elements = std::min((height - y_block * block_y_elements), block_y_elements); | |
u32 z_elements = std::min((depth - z_block * block_z_elements), block_z_elements); | |
u32 gobs_x = div_ceil(x_elements, gob_elements_x); | |
u32 gobs_y = div_ceil(y_elements, gob_elements_y); | |
u32 gobs_z = div_ceil(z_elements, gob_elements_z); | |
u32 z_adress = z_block * block_z_elements * layer_z; | |
for (u32 gz = 0; gz < gobs_z; gz++) { | |
u32 y_adress = y_block * block_y_elements * stride_x; | |
for (u32 gy = 0; gy < gobs_y; gy++) { | |
u32 y_gob_size = std::min((y_elements - gy * gob_elements_y), gob_elements_y); | |
u32 x_adress = x_block * block_x_elements * bytes_per_pixel; | |
for (u32 gx = 0; gx < gobs_x; gx++) { | |
u32 x_gob_size = std::min((x_elements - gx * gob_elements_x), gob_elements_x); | |
ProcessGob(swizzled_data, unswizzled_data, unswizzle, tile_offset, z_adress + y_adress + x_adress, stride_x, x_gob_size*bytes_per_pixel, y_gob_size); | |
tile_offset += y_gob_size * x_gob_size * bytes_per_pixel; | |
x_adress += x_gob_size * bytes_per_pixel; | |
} | |
y_adress += y_gob_size * stride_x; | |
} | |
z_adress += layer_z; | |
} | |
} | |
} | |
void printTexture(pixel texture[3][17][13]) { | |
for(u32 z = 0; z < 3; z++) | |
{ | |
for(u32 y = 0; y < 17; y++) | |
{ | |
for(u32 x = 0; x < 13; x++) | |
{ | |
std::cout << std::hex << texture[z][y][x].a << ", "; | |
} | |
std::cout << std::endl; | |
} | |
std::cout << std::endl; | |
std::cout << std::endl; | |
} | |
} | |
int main() | |
{ | |
u32 i = 0; | |
pixel texture[3][17][13]; | |
pixel texture2[3][17][13]; | |
for(u32 z = 0; z < 3; z++) | |
{ | |
for(u32 y = 0; y < 17; y++) | |
{ | |
for(u32 x = 0; x < 13; x++) | |
{ | |
texture[z][y][x].a = i; | |
texture[z][y][x].b = 0; | |
texture[z][y][x].c = 0; | |
texture[z][y][x].d = 0; | |
texture2[z][y][x].a = 0xFFF; | |
texture2[z][y][x].b = 0; | |
texture2[z][y][x].c = 0; | |
texture2[z][y][x].d = 0; | |
i+=16; | |
} | |
} | |
} | |
//printTexture(texture); | |
CopySwizzledDataNew(reinterpret_cast<u8*>(&texture[0][0][0]), reinterpret_cast<u8*>(&texture2[0][0][0]),true,13,17,3,16,2,2,2); | |
printTexture(texture2); | |
} |
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