Created
February 15, 2017 03:05
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Simple SDL window
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#include <SDL2/SDL.h> | |
#define SCREEN_WIDTH 640 | |
#define SCREEN_HEIGHT 480 | |
SDL_Renderer * renderer = NULL; | |
int init() | |
{ | |
SDL_Window* gWindow = SDL_CreateWindow( "SDL Tutorial", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, SCREEN_WIDTH, SCREEN_HEIGHT, SDL_WINDOW_SHOWN ); | |
if( gWindow == NULL ) | |
{ | |
printf( "Window could not be created! SDL Error: %s\n", SDL_GetError() ); | |
return -1; | |
} | |
else | |
{ | |
//Create vsynced renderer for window | |
renderer = SDL_CreateRenderer( gWindow, -1, SDL_RENDERER_ACCELERATED ); // SDL_RENDERER_PRESENTVSYNC deactivated | |
SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "0"); | |
if( renderer == NULL ) | |
{ | |
printf( "Renderer could not be created! SDL Error: %s\n", SDL_GetError() ); | |
return -1; | |
} | |
else | |
{ | |
//Initialize renderer color | |
SDL_SetRenderDrawColor( renderer, 255, 0, 0, 255); | |
SDL_RendererInfo info; | |
SDL_GetRendererInfo( renderer, &info); | |
printf("Used renderer: %s\n", info.name); | |
} | |
} | |
} | |
int main( int argc, char* args[] ) | |
{ | |
bool quit = false; | |
init(); | |
SDL_Event e; | |
//While application is running | |
while( !quit ) | |
{ | |
//Handle events on queue | |
while( SDL_PollEvent( &e ) != 0 ) | |
{ | |
//User requests quit | |
if( e.type == SDL_QUIT ) | |
{ | |
printf("SDL_QUIT received\n"); | |
quit = true; | |
} | |
} | |
SDL_RenderPresent( renderer ); | |
//Clear screen | |
SDL_SetRenderDrawColor( renderer, 200, 200, 200, 200); | |
SDL_RenderClear( renderer ); | |
} | |
} |
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