Created
October 23, 2012 14:08
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/* | |
see it working here: http://try.haxe.org/#DEacf | |
A circle follows the cursor and gets copied to a bitmap | |
Uses an adaptation of hype.extended.behavior.FixedVibration | |
*/ | |
import flash.display.BitmapData; | |
import flash.display.Sprite; | |
import flash.display.Bitmap; | |
class Test { | |
var bitmapData:BitmapData; | |
var circle:Circle; | |
var container:Sprite; | |
var speed:Float; | |
var vibrate:FixedVibration; | |
static function main() { | |
new Test(); | |
} | |
function new () { | |
bitmapData = new BitmapData( 800, 600, false , 0x000000 ); | |
var bitmap = new Bitmap(bitmapData); | |
flash.Lib.current.addChild( bitmap ); | |
container = new Sprite(); | |
circle = new Circle(); | |
var dot = new Circle(); | |
dot.scaleX = dot.scaleY = 0.5; | |
dot.x = 10; | |
circle.addChild(dot); | |
speed = 0.02; | |
vibrate = new FixedVibration(0.99, 0.05, 0.5, 1); | |
container.addChild(circle); | |
flash.Lib.current.addChild(container); | |
flash.Lib.current.addChild( bitmap ); | |
flash.Lib.current.addEventListener(flash.events.Event.ENTER_FRAME, onLoop); | |
} | |
function onLoop(e) { | |
var yDistance = flash.Lib.current.mouseY - circle.y; | |
var xDistance = flash.Lib.current.mouseX - circle.x; | |
var radian = Math.atan2(yDistance, xDistance); | |
circle.rotation = radian * 180 / Math.PI; | |
circle.x -= (circle.x - flash.Lib.current.mouseX) * speed; | |
circle.y -= (circle.y - flash.Lib.current.mouseY) * speed; | |
circle.scaleX = circle.scaleY += vibrate.calc(circle.scaleX); | |
bitmapData.draw(container); | |
} | |
} | |
class Circle extends flash.display.Sprite { | |
public function new() { | |
super(); | |
draw(); | |
} | |
function draw() { | |
this.graphics.beginFill(0xff00ff); | |
this.graphics.lineStyle(1, 0x000000); | |
//this.graphics.beginFill(Std.int(Math.random()*0xffffff)); | |
this.graphics.drawCircle(0, 0, 20); | |
this.graphics.endFill(); | |
} | |
} | |
class FixedVibration { | |
public var spring:Float; | |
public var ease:Float; | |
public var min:Float; | |
public var max:Float; | |
var range:Float; | |
var speed:Float; | |
/** | |
* Constructor | |
* | |
* @param spring Springiness of movement | |
* @param ease Ease of movement | |
* @param min Minimum range of the vibration | |
* @param max Maximum range of the vibration | |
*/ | |
public function new(spring:Float, ease:Float, min:Float, max:Float) { | |
this.spring = spring; | |
this.ease = ease; | |
this.min = min; | |
this.max = max; | |
speed = 0; | |
range = Math.abs(max - min); | |
} | |
public function calc(value:Float):Float { | |
var newPos = min + (Math.random() * range); | |
speed = (speed * spring) + (newPos - value) * ease; | |
return speed; | |
} | |
} |
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