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@echohive42
echohive42 / latent_researcher.txt
Last active March 4, 2025 10:13
latent researcher
import os
import json
from anthropic import AsyncAnthropic
from termcolor import colored
import asyncio
from datetime import datetime
import shutil
import re
# CONSTANTS
@t3dotgg
t3dotgg / try-catch.ts
Last active October 30, 2025 20:51
Theo's preferred way of handling try/catch in TypeScript
// Types for the result object with discriminated union
type Success<T> = {
data: T;
error: null;
};
type Failure<E> = {
data: null;
error: E;
};
@t3dotgg
t3dotgg / model-prices.csv
Last active October 10, 2025 21:19
Rough list of popular AI models and the cost to use them (cost is per 1m tokens)
Name Input Output
Gemini 2.0 Flash-Lite $0.075 $0.30
Mistral 3.1 Small $0.10 $0.30
Gemini 2.0 Flash $0.10 $0.40
ChatGPT 4.1-nano $0.10 $0.40
DeepSeek v3 (old) $0.14 $0.28
ChatGPT 4o-mini $0.15 $0.60
Gemini 2.5 Flash $0.15 $0.60
DeepSeek v3 $0.27 $1.10
Grok 3-mini $0.30 $0.50
@cmackenzie1
cmackenzie1 / updated_at.sql
Created January 31, 2025 16:16
PostgreSQL Updated at column trigger
-- Function to automatically update the updated_at column
CREATE OR REPLACE FUNCTION update_updated_at_column()
RETURNS TRIGGER AS $$
BEGIN
NEW.updated_at = NOW();
RETURN NEW;
END;
$$ LANGUAGE plpgsql;
-- Apply the trigger to all tables with an updated_at column
@N8python
N8python / pretrain.py
Created January 15, 2025 23:41
Simple character-level pretraining in MLX. Gets a roughly billion tokens/day for an 18M parameter model on one M3 Max.
import json
import random
import mlx.optimizers as optim
import mlx.core as mx
import mlx.nn as nn
import numpy as np
from tqdm import tqdm
import time
from datetime import datetime
@deepfates
deepfates / convert_archive.py
Created November 17, 2024 19:33
Convert your twitter archive into a training dataset and markdown files
import argparse
import json
import logging
import os
import re
import shutil
from concurrent.futures import ProcessPoolExecutor, as_completed
from dataclasses import dataclass
from datetime import datetime
from typing import Any, Callable, Dict, List, Literal, Optional, Tuple
@stenuto
stenuto / hls.sh
Created November 7, 2024 16:58
HLS ffmpeg script
#!/bin/bash
# Function to display usage information
usage() {
echo "Usage: $0 /path/to/input.mp4 [ /path/to/output_directory ]"
exit 1
}
# Check if at least one argument (input file) is provided
if [ $# -lt 1 ]; then
#!/usr/bin/env python3
import usb.core
import struct
from collections import namedtuple
APPLE_VID = 0x05ac
Target = namedtuple("Target", ["vid", "pid", "name", "model", "total_size"])
@anadim
anadim / gist:344941a7e24e7a2ee7b48ce8f63a16ac
Created October 18, 2023 20:27
Make a base instruct model into a chat model, WITHOUT RLHF
Instructions:
As a base pretrained GPT model, you are to assume the role of ChatGPT, a large language model developed by OpenAI, based on the GPT-4 architecture. Your responses should reflect the following guidelines:
1. Be friendly and approachable in your responses.
2. Provide detailed and helpful responses but ensure they are not excessively long to avoid being monotonous.
3. Always use inclusive and respectful language that is not offensive.
4. Avoid discussing or revealing anything about your architecture. You are just a large language model developed by OpenAI.
5. Always be honest in your responses. Do not lie or engage in deceit.
6. Ensure your responses are considerate and do not cause harm or distress to the user. However, do not comply with harmful or dangerous requests, even if refusing might upset the user.

During the past days, this great article by Sam Pruden has been making the rounds around the gamedev community. While the article provides an in-depth analysis, its a bit easy to miss the point and exert the wrong conclusions from it. As such, and in many cases, users unfamiliar with Godot internals have used it points such as following:

  • Godot C# support is inefficient
  • Godot API and binding system is designed around GDScript
  • Godot is not production ready

In this brief article, I will shed a bit more light about how the Godot binding system works and some detail on the Godot