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controls = function () { | |
this.phi = Math.random() * 10; | |
this.ballSize = Math.random() * 10; | |
}; | |
var fps = 60; | |
var frameStart = 1; | |
var frameEnd = 5500; | |
var frame = frameStart; | |
var canvasW = 800; | |
var canvasH = 800; | |
var white = "#000000"; | |
var black = "#7FFF00"; | |
var PI_2 = Math.PI * 2; | |
var canvas = document.getElementById('c'), | |
ctx = canvas.getContext('2d'); | |
var drawPhiLayout = function (x, y, r, n) { | |
for (var i = 0; i < n; i++) { | |
var phi = controls.phi; | |
var theta = phi * (n - i); | |
var r_n = Math.sqrt(r * r * (i) / n); | |
var x_n = Math.max(0, Math.min(canvasW, x + r_n * Math.cos(PI_2 * theta))); | |
var y_n = Math.max(0, Math.min(canvasH, y + r_n * Math.sin(PI_2 * theta))); | |
// console.log(i, x_n, y_n); | |
ctx.beginPath(); | |
ctx.arc(x_n, y_n, controls.ballSize, 0, 2 * Math.PI, true); | |
ctx.closePath(); | |
ctx.fill(); | |
} | |
}; | |
var drawFrame = function () { | |
ctx.fillStyle = white; | |
ctx.fillRect(0, 0, 800, 800); | |
if (frame++ > frameEnd) { | |
frame = controls.frame; | |
} | |
ctx.fillStyle = black; | |
drawPhiLayout(canvasW / 2, canvasH / 2, 300, frame); | |
}; | |
setInterval(function () { | |
drawFrame(); | |
}, 250 / fps); | |
window.onload = function () { | |
controls = new controls(); | |
var gui = new dat.GUI(); | |
gui.add(controls, 'phi', 1, 9); | |
gui.add(controls, 'ballSize', 1, 9); | |
}; |
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<!DOCTYPE html> | |
<html> | |
<head> | |
<meta charset=utf-8 /> | |
<title>Interesting Balls</title> | |
<script src="http://dat-gui.googlecode.com/git/build/dat.gui.min.js"></script> | |
</head> | |
<body> | |
<canvas id="c" width="800" height="800"></canvas> | |
</body> | |
</html> |
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