Created
January 2, 2017 23:31
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var myDeck = makeDeck() | |
myDeck.shuffleDeck() | |
myDeck.printDeck() | |
function makeTable(deck) { | |
var theDeck = deck | |
var table = [] | |
return { | |
drawThree: drawThree | |
} | |
function drawThree () { | |
for (var i = 0; i < 3; i++) { | |
table.push(deck.nextCard()) | |
} | |
} | |
} | |
function makeDeck () { | |
var theDeck = createDeck() | |
for (var clr = 0; clr < 3; clr++) { | |
for (var shp = 0; shp < 3; shp++) { | |
for (var shd = 0; shd < 3; shd++) { | |
for (var cnt = 0; cnt < 3; cnt++) { | |
theDeck.addCard(createCard(clr, shp, shd, cnt)) | |
} | |
} | |
} | |
} | |
return theDeck | |
} | |
function createDeck () { | |
var theDeck = [] | |
return { | |
addCard: addCard, | |
printDeck: printDeck, | |
shuffleDeck: shuffleDeck | |
} | |
function addCard (card) { | |
theDeck.push(card) | |
} | |
function nextCard () { | |
return theDeck.pop() | |
} | |
function printDeck () { | |
var deckString = '' | |
theDeck.forEach(function (curCard) { | |
deckString += | |
curCard.getCount() + " " + | |
curCard.getColor() + " " + | |
curCard.getShade() + " " + | |
curCard.getShape() + "\n\n" | |
}) | |
console.log(deckString) | |
document.getElementById('deckOutput').innerHTML = deckString.replace(/\n/g,'<br/>') | |
} | |
function shuffleDeck () { | |
var currentIndex = theDeck.length, temporaryValue, randomIndex; | |
// While there remain elements to shuffle... | |
while (0 !== currentIndex) { | |
// Pick a remaining element... | |
randomIndex = Math.floor(Math.random() * currentIndex); | |
currentIndex -= 1; | |
// And swap it with the current element. | |
temporaryValue = theDeck[currentIndex]; | |
theDeck[currentIndex] = theDeck[randomIndex]; | |
theDeck[randomIndex] = temporaryValue; | |
} | |
} | |
} | |
function createCard (color, shape, shade, count) { | |
var color = color | |
var shape = shape | |
var shade = shade | |
var count = count | |
return { | |
color: color, | |
shape: shape, | |
shade: shade, | |
count: count, | |
getColor: getColor, | |
getShape: getShape, | |
getShade: getShade, | |
getCount: getCount | |
} | |
function getColor () { | |
switch (color) { | |
case 0: return "Red" | |
case 1: return "Green" | |
case 2: return "Purple" | |
default: return color | |
} | |
} | |
function getShape () { | |
switch (shape) { | |
case 0: return "Diamond" | |
case 1: return "Oval" | |
case 2: return "Squiggle" | |
default: return shape | |
} | |
} | |
function getShade () { | |
switch (shade) { | |
case 0: return "Empty" | |
case 1: return "Solid" | |
case 2: return "Lined" | |
default: return shade | |
} | |
} | |
function getCount () { | |
return count+1 | |
} | |
} |
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