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CREATE TABLE `cities` ( | |
`id` int NOT NULL , | |
`city_name` varchar(100) NOT NULL default '', | |
`country_id` varchar(3) NOT NULL, | |
PRIMARY KEY (`id`), | |
FOREIGN KEY (`country_id`) REFERENCES countries(`country_code`) | |
) ENGINE=MyISAM DEFAULT CHARSET=utf8; | |
-- | |
-- Dumping data for table `countries` |
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CREATE TABLE `countries` ( | |
`country_code` varchar(2) NOT NULL default '', | |
`country_enName` varchar(100) NOT NULL default '', | |
`country_arName` varchar(100) NOT NULL default '', | |
`country_enNationality` varchar(100) NOT NULL default '', | |
`country_arNationality` varchar(100) NOT NULL default '', | |
PRIMARY KEY (`country_code`) | |
) ENGINE=MyISAM DEFAULT CHARSET=utf8; | |
-- | |
-- Dumping data for table `countries` |
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// https://forum.unity.com/threads/overlay-canvas-and-world-space-coordinates.291108/#post-9627593 | |
// translating between overlay canvas and world space coordinates | |
uiObject.transform.position = RectTransformUtility.WorldToScreenPoint(Camera.main, worldObject.transform.TransformPoint(Vector3.zero)); | |
-------- | |
// http://answers.unity3d.com/questions/799616/unity-46-beta-19-how-to-convert-from-world-space-t.html | |
//this is your object that you want to have the UI element hovering over |