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using System; | |
using System.Collections.Generic; | |
using System.IO; | |
using System.Diagnostics; | |
using UnityEditor; | |
using UnityEngine; | |
using UnityEditorInternal; | |
using Debug = UnityEngine.Debug; |
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using UnityEngine; | |
using UnityEngine.AddressableAssets; | |
using UnityEngine.AddressableAssets.ResourceLocators; | |
using UnityEngine.ResourceManagement; | |
using UnityEngine.ResourceManagement.ResourceLocations; | |
using UnityEngine.ResourceManagement.ResourceProviders; | |
using UnityEngine.ResourceManagement.AsyncOperations; | |
using UnityEngine.SceneManagement; | |
using System.Collections; | |
using System.Collections.Generic; |
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using UnityEngine; | |
using UnityEditor; | |
[InitializeOnLoad] | |
public static class SceneViewCameraHandler | |
{ | |
public class SceneInfo | |
{ | |
public SceneView view; | |
public Camera camera; |
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using System.Reflection; | |
using UnityEngine; | |
using UnityEngine.Rendering; | |
using UnityEngine.Rendering.Universal; | |
using ShadowResolution = UnityEngine.Rendering.Universal.ShadowResolution; | |
/// <summary> | |
/// Enables getting/setting URP graphics settings properties that don't have built-in getters and setters. |
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/* | |
MIT License | |
Copyright (c) 2020 Yusuke Kurokawa | |
Permission is hereby granted, free of charge, to any person obtaining a copy | |
of this software and associated documentation files (the "Software"), to deal | |
in the Software without restriction, including without limitation the rights | |
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | |
copies of the Software, and to permit persons to whom the Software is |
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using System.Collections.Generic; | |
using System.Diagnostics; | |
using UnityEditor; | |
using UnityEditor.Build.Reporting; | |
using UnityEngine; | |
using Debug = UnityEngine.Debug; | |
public static class NetworkingTools | |
{ |
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using UnityEngine; | |
[RequireComponent(typeof(Animator))] | |
public class FootIK : MonoBehaviour | |
{ | |
[Header("Main")] | |
[Range(0, 1)] public float Weight = 1f; | |
[Header("Settings")] | |
public float MaxStep = 0.5f; | |
public float FootRadius = 0.15f; |
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using UnityEngine; | |
using System.Collections.Generic; | |
[CreateAssetMenu(fileName = "new-controller-icon-mapping", menuName = "Controller Icon Mapping")] | |
public class ControllerIconMapDefinition : ScriptableObject | |
{ | |
[SerializeField] | |
private InputIconMapDefinition gamepadMap = null; | |
[SerializeField] |
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using UnityEngine; | |
namespace Ditzelgames | |
{ | |
public static class PhysicsHelper | |
{ | |
public static void ApplyForceToReachVelocity(Rigidbody rigidbody, Vector3 velocity, float force = 1, ForceMode mode = ForceMode.Force) | |
{ | |
if (force == 0 || velocity.magnitude == 0) |