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using UnityEngine; | |
using UnityEngine.AddressableAssets; | |
using UnityEngine.AddressableAssets.ResourceLocators; | |
using UnityEngine.ResourceManagement; | |
using UnityEngine.ResourceManagement.ResourceLocations; | |
using UnityEngine.ResourceManagement.ResourceProviders; | |
using UnityEngine.ResourceManagement.AsyncOperations; | |
using UnityEngine.SceneManagement; | |
using System.Collections; | |
using System.Collections.Generic; |
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/** | |
* UISafeArea.cs | |
* Author: Luke Holland (http://lukeholland.me/) | |
*/ | |
namespace UnityEngine.UI | |
{ | |
[RequireComponent(typeof(RectTransform))] | |
public class UISafeArea : MonoBehaviour |
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using UnityEditor; | |
using UnityEditor.Callbacks; | |
public class AutoIncrementBuildNumber | |
{ | |
[PostProcessBuild] | |
public static void OnBuildComplete(BuildTarget buildTarget, string pathToBuiltProject) | |
{ | |
if (buildTarget==BuildTarget.iOS) { | |
PlayerSettings.iOS.buildNumber = (int.Parse (PlayerSettings.iOS.buildNumber) + 1).ToString(); |
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using UnityEngine; | |
// Example usage: | |
// [UID] public string id; | |
public class UIDAttribute : PropertyAttribute | |
{ | |
} |
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/** | |
* TreeNode.cs | |
* Author: Luke Holland (http://lukeholland.me/) | |
*/ | |
using System; | |
using System.Collections.Generic; | |
public class TreeNode<T> | |
{ |
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/** | |
* DownloadHandlerFile.cs | |
* Author: Luke Holland (http://lukeholland.me/) | |
*/ | |
using UnityEngine; | |
using UnityEngine.Networking; | |
using System.IO; | |
public class DownloadHandlerFile : DownloadHandlerScript |
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public static float TriangleWave(float x) | |
{ | |
return UnityEngine.Mathf.Abs((x%4)-2)-1; | |
} |
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/** | |
* Singleton.cs | |
* Author: Luke Holland (http://lukeholland.me/) | |
*/ | |
using UnityEngine; | |
public class Singleton<T> : MonoBehaviour where T : MonoBehaviour | |
{ |
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/** | |
* VolumeUtils.cs | |
* Author: Luke Holland (http://lukeholland.me/) | |
*/ | |
using UnityEngine; | |
public static class VolumeUtils | |
{ |