Created
July 28, 2014 08:02
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Sapphire BMPFont RFN example
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| RequireSystemScript("colors.js"); | |
| var s = new Surface(64, 64, Black); | |
| var Fonty = GetSystemFont(); | |
| s.drawText(Fonty, 0, 0, "Sphere"); | |
| s.drawText(Fonty, 4, 16, "Fonts!"); | |
| var PointerImage = new Image(s); | |
| var LogoImage = new Image(new Surface("sphere.png")); | |
| var DefaultShader = GetDefaultShaderProgram(); | |
| var Vertices1 = [new Vertex(0, 0), new Vertex(64, 0), new Vertex(64, 64), new Vertex(0, 64) ]; | |
| var Vertices2 = [new Vertex(64, 0), new Vertex(128,0), new Vertex(128,64), new Vertex(64, 64) ]; | |
| var Vertices3 = [new Vertex(128,0), new Vertex(192,0), new Vertex(192,64), new Vertex(128,64) ]; | |
| var Vertices4 = [new Vertex(0,128), new Vertex(64,128), new Vertex(64,192), new Vertex(0, 192) ]; | |
| var Shape1 = new Shape(Vertices1, PointerImage); | |
| var Shape2 = new Shape(Vertices2, PointerImage); | |
| var Shape3 = new Shape(Vertices3, PointerImage); | |
| var Shape4 = new Shape(Vertices4, PointerImage); | |
| var PointerGroup = new Group([Shape1, Shape2, Shape3, Shape4], DefaultShader); | |
| var LogoShapes =[]; | |
| for(var j = 0; j<GetScreenWidth()/32; j++){ | |
| var k = j+1; | |
| for(var i = 0; i<GetScreenHeight()/32; i++){ | |
| var e = i+1; | |
| var Vertices = [new Vertex(j*32, i*32), new Vertex(k*32, i*32), new Vertex(k*32, e*32), new Vertex(j*32, e*32)]; | |
| if(e>GetScreenHeight()/32){ | |
| for(var f in Vertices) | |
| Vertices[f].x+=16; | |
| } | |
| LogoShapes.push(new Shape(Vertices, LogoImage)); | |
| } | |
| } | |
| var LogoGroup = new Group(LogoShapes, DefaultShader); | |
| var CursorShape = new Shape(Vertices1, PointerImage); | |
| var Cursor = new Group(CursorShape, DefaultShader); | |
| function game(){ | |
| var Live = true; | |
| while(Live){ | |
| if(AreKeysLeft()){ | |
| var k = GetKey(); | |
| if(k==KEY_Q) | |
| Live = false; | |
| } | |
| PointerGroup.Draw(); | |
| LogoGroup.Draw(); | |
| Cursor.setPosition(GetMouseX(), GetMouseY()); | |
| Cursor.Draw(); | |
| FlipScreen(); | |
| } | |
| } |
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