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September 26, 2020 14:34
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import os | |
import board | |
import displayio | |
from adafruit_bitmap_font import bitmap_font | |
from adafruit_button import Button | |
import adafruit_touchscreen | |
from grid_layout import GridLayout | |
# These pins are used as both analog and digital! XL, XR and YU must be analog | |
# and digital capable. YD just need to be digital | |
ts = adafruit_touchscreen.Touchscreen( | |
board.TOUCH_XL, | |
board.TOUCH_XR, | |
board.TOUCH_YD, | |
board.TOUCH_YU, | |
calibration=((5200, 59000), (5800, 57000)), | |
size=(320, 240), | |
) | |
# the current working directory (where this file is) | |
cwd = ("/" + __file__).rsplit("/", 1)[0] | |
fonts = [ | |
file | |
for file in os.listdir(cwd + "/fonts/") | |
if (file.endswith(".bdf") and not file.startswith("._")) | |
] | |
for i, filename in enumerate(fonts): | |
fonts[i] = cwd + "/fonts/" + filename | |
print(fonts) | |
THE_FONT = "/fonts/Arial-16.bdf" | |
DISPLAY_STRING = "Button Text" | |
# Make the display context | |
splash = displayio.Group(max_size=20) | |
board.DISPLAY.auto_refresh=False | |
board.DISPLAY.show(splash) | |
BUTTON_WIDTH = 80 | |
BUTTON_HEIGHT = 40 | |
BUTTON_MARGIN = 20 | |
########################################################################## | |
# Make a background color fill | |
color_bitmap = displayio.Bitmap(320, 240, 1) | |
color_palette = displayio.Palette(1) | |
color_palette[0] = 0x404040 | |
bg_sprite = displayio.TileGrid(color_bitmap, pixel_shader=color_palette, x=0, y=0) | |
print(bg_sprite.x, bg_sprite.y) | |
splash.append(bg_sprite) | |
########################################################################## | |
# Load the font | |
font = bitmap_font.load_font(THE_FONT) | |
buttons = [] | |
# Default button styling: | |
button_0 = Button( | |
x=BUTTON_MARGIN, | |
y=BUTTON_MARGIN, | |
width=BUTTON_WIDTH, | |
height=BUTTON_HEIGHT, | |
label="butn0", | |
label_font=font, | |
) | |
buttons.append(button_0) | |
# a button with no indicators at all | |
button_1 = Button( | |
x=BUTTON_MARGIN * 2 + BUTTON_WIDTH, | |
y=BUTTON_MARGIN, | |
width=BUTTON_WIDTH, | |
height=BUTTON_HEIGHT, | |
label_font=font, | |
label="butn1", | |
label_color=0x00FF00, | |
fill_color=0x0, | |
outline_color=None, | |
) | |
buttons.append(button_1) | |
# various colorings | |
button_2 = Button( | |
x=BUTTON_MARGIN * 3 + 2 * BUTTON_WIDTH, | |
y=BUTTON_MARGIN, | |
width=BUTTON_WIDTH, | |
height=BUTTON_HEIGHT, | |
label="butn2", | |
label_font=font, | |
label_color=0x0000FF, | |
fill_color=0x00FF00, | |
outline_color=0xFF0000, | |
) | |
buttons.append(button_2) | |
# Transparent button with text | |
button_3 = Button( | |
x=BUTTON_MARGIN, | |
y=BUTTON_MARGIN * 2 + BUTTON_HEIGHT, | |
width=BUTTON_WIDTH, | |
height=BUTTON_HEIGHT, | |
label="butn3", | |
label_font=font, | |
label_color=0x0, | |
fill_color=None, | |
outline_color=None, | |
) | |
buttons.append(button_3) | |
# a roundrect | |
button_4 = Button( | |
x=BUTTON_MARGIN * 2 + BUTTON_WIDTH, | |
y=BUTTON_MARGIN * 2 + BUTTON_HEIGHT, | |
width=BUTTON_WIDTH, | |
height=BUTTON_HEIGHT, | |
label="butn4", | |
label_font=font, | |
style=Button.ROUNDRECT, | |
) | |
buttons.append(button_4) | |
# a shadowrect | |
button_5 = Button( | |
x=BUTTON_MARGIN * 3 + BUTTON_WIDTH * 2, | |
y=BUTTON_MARGIN * 2 + BUTTON_HEIGHT, | |
width=BUTTON_WIDTH, | |
height=BUTTON_HEIGHT, | |
label="butn5", | |
label_font=font, | |
style=Button.SHADOWRECT, | |
) | |
buttons.append(button_5) | |
# a shadowroundrect | |
button_6 = Button( | |
x=BUTTON_MARGIN, | |
y=BUTTON_MARGIN * 3 + BUTTON_HEIGHT * 2, | |
width=BUTTON_WIDTH, | |
height=BUTTON_HEIGHT, | |
label="butn6", | |
label_font=font, | |
style=Button.SHADOWROUNDRECT, | |
selected_label=0x0, | |
selected_fill=0x707070, | |
selected_outline=0xa0a0a0, | |
) | |
buttons.append(button_6) | |
#for b in buttons: | |
# splash.append(b) | |
print("width: {}".format(board.DISPLAY.width)) | |
layout = GridLayout( | |
x=320-240, y=240-200, | |
width=240, height=200, | |
grid_size=(3,4), child_padding=8, | |
max_children=10 | |
) | |
layout.add_sub_view(button_0, grid_position=(0,0), view_grid_size=(1,1)) | |
layout.add_sub_view(button_1, grid_position=(1,0), view_grid_size=(1,1)) | |
layout.add_sub_view(button_2, grid_position=(2,0), view_grid_size=(1,1)) | |
layout.add_sub_view(button_3, grid_position=(0,1), view_grid_size=(1,1)) | |
layout.add_sub_view(button_4, grid_position=(1,1), view_grid_size=(2,1)) | |
layout.add_sub_view(button_5, grid_position=(0,2), view_grid_size=(1,2)) | |
layout.add_sub_view(button_6, grid_position=(1,2), view_grid_size=(2,2)) | |
splash.append(layout) | |
board.DISPLAY.refresh() | |
board.DISPLAY.auto_refresh=True | |
while True: | |
p = ts.touch_point | |
if p: | |
print(p) | |
for i, b in enumerate(buttons): | |
if b.contains(p): | |
print("Button %d pressed" % i) | |
b.selected = True | |
else: | |
b.selected = False |
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