Created
August 4, 2017 15:12
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void generateAllMoves(const position* pos, moveList* list) | |
{ | |
// TODO reduce pawn move generation to not use the "if" and maybe reduce it to one addPawnMove function | |
ASSERT(pos->checkBoard()); | |
list->count = 0; | |
int side = pos->side; | |
if(side == WHITE) | |
{ | |
for(int i = 0; i < pos->pieceNum[P]; i++) | |
{ | |
int sq = pos->pList[P][i]; | |
ASSERT(sqOnBoard(sq)); | |
// nonCap moves | |
if(pos->pieces[sq + pawnRange] == EMPTY) | |
{ | |
// pawns move bitwise 10 forward as our board is 10 wide | |
addWhitePawnMove(pos, sq, sq + pawnRange, EMPTY, list); | |
if (squareRanks[sq] == RANK_2 && pos->pieces[sq + psRange] == EMPTY) | |
{ | |
// pawns can move two squares if they're on the second rank | |
addQuietMove(pos, MOVE(sq, sq + psRange, EMPTY, NOPROM, mFlagPS), list); | |
} | |
} | |
// cap moves | |
if(sqOnBoard(sq + left) && pieceColours[pos->pieces[sq + left]] == BLACK) | |
{ | |
addWhitePawnMove(pos, sq, sq + left, pos->pieces[sq + left], list); | |
} | |
if (sqOnBoard(sq + right) && pieceColours[pos->pieces[sq + right]] == BLACK) | |
{ | |
addWhitePawnMove(pos, sq, sq + right, pos->pieces[sq + right], list); | |
} | |
// enPassent moves | |
if(sq + left == pos->enPassentSquare) | |
{ | |
addCaptureMove(pos, MOVE(sq, sq + left, EMPTY, EMPTY, mFlagEP), list); | |
} | |
if(sq + right == pos->enPassentSquare) | |
{ | |
addCaptureMove(pos, MOVE(sq, sq + right, EMPTY, EMPTY, mFlagEP), list); | |
} | |
} | |
} | |
else // black pawns | |
{ | |
for (int i = 0; i < pos->pieceNum[p]; i++) | |
{ | |
int sq = pos->pList[p][i]; | |
ASSERT(sqOnBoard(sq)); | |
// nonCap moves | |
if (pos->pieces[sq - pawnRange] == EMPTY) | |
{ | |
// pawns move bitwise 10 forward as our board is 10 wide | |
addBlackPawnMove(pos, sq, sq - pawnRange, EMPTY, list); | |
if (squareRanks[sq] == RANK_7 && pos->pieces[sq - psRange] == EMPTY) | |
{ | |
// pawns can move two squares if they're on the second rank | |
addQuietMove(pos, MOVE(sq, sq - psRange, EMPTY, NOPROM, mFlagPS), list); | |
} | |
} | |
// cap moves | |
if (sqOnBoard(sq - left) && pieceColours[pos->pieces[sq - left]] == WHITE) | |
{ | |
addBlackPawnMove(pos, sq, sq - left, pos->pieces[sq - left], list); | |
} | |
if (sqOnBoard(sq - right) && pieceColours[pos->pieces[sq - right]] == WHITE) | |
{ | |
addBlackPawnMove(pos, sq, sq - right, pos->pieces[sq - right], list); | |
} | |
// enPassent moves | |
if (sq - left == pos->enPassentSquare) | |
{ | |
addCaptureMove(pos, MOVE(sq, sq - left, EMPTY, EMPTY, mFlagEP), list); | |
} | |
if (sq - right == pos->enPassentSquare) | |
{ | |
addCaptureMove(pos, MOVE(sq, sq - right, EMPTY, EMPTY, mFlagEP), list); | |
} | |
} | |
} | |
} |
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