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using System; | |
using System.Collections.Generic; | |
using System.Linq; | |
using UnityEditor; | |
using UnityEngine; | |
using Object = UnityEngine.Object; | |
public class MaterialGradientDrawer : MaterialPropertyDrawer { | |
private int resolution; |
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using UnityEngine; | |
using UnityEditor; | |
public class HeightmapFromTexture{ | |
[MenuItem ("Terrain/Heightmap From Texture")] | |
public static void ApplyHeightmap () { | |
var heightmap = Selection.activeObject as Texture2D; | |
if (heightmap == null) { | |
EditorUtility.DisplayDialog("No texture selected", "Please select a texture.", "Cancel"); |
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using UnityEngine; | |
/* | |
* Most functions taken from Tween.js - Licensed under the MIT license | |
* at https://github.com/sole/tween.js | |
* Quadratic.Bezier by @fonserbc - Licensed under WTFPL license | |
*/ | |
public delegate float EasingFunction(float k); | |
public class Easing |
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using UnityEngine; | |
using System.Collections; | |
using System.IO; | |
/* | |
Gifify.cs | |
Author: Kevin "Gaeel" Bradshaw | |
Drop this into a UnityProject, attach it to a GameObject, customise the values if necessary, and then hold down the key you selected to capture images that you can gifify later. |
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#/usr/local/bin/python | |
import os,sys | |
from xml.etree import ElementTree | |
from PIL import Image | |
def tree_to_dict(tree): | |
d = {} | |
for index, item in enumerate(tree): | |
if item.tag == 'key': | |
if tree[index+1].tag == 'string': |