Created
September 27, 2018 01:02
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SurfaceGui space -> world space
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-- Vector3 guiPointToWorld(SurfaceGui gui, Vector2 point) | |
-- SurfaceGui space -> world space | |
local function guiPointToWorld(gui, point) | |
local adornee = assert(gui.Adornee) | |
local normalizedPoint = point/gui.AbsoluteSize | |
local dir = Vector3.FromNormalId(gui.Face) | |
local projY = math.abs(dir.z + dir.x) | |
local projZ = dir.x + math.abs(dir.y) | |
local origin = Vector3.new( | |
dir.x - dir.y - dir.z, | |
dir.y + projY, | |
dir.z + projZ)*0.5 | |
local surfX = Vector3.new(dir.z, 0, -projZ)*normalizedPoint.x | |
local surfY = Vector3.new(dir.y, -projY, 0)*normalizedPoint.y | |
local pos = origin + surfX + surfY | |
return adornee.CFrame*(adornee.Size*pos) | |
end |
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