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| -- Evaluate a string from a parametric input box and return a number. | |
| -- Expressions are sandboxed with access to standard Lua math functions. | |
| local parametricEval do | |
| local envTemplate = { | |
| abs = math.abs, | |
| acos = math.acos, | |
| asin = math.asin, | |
| atan = math.atan, | |
| atan2 = math.atan2, | |
| ceil = math.ceil, |
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| -- Vector3 guiPointToWorld(SurfaceGui gui, Vector2 point) | |
| -- SurfaceGui space -> world space | |
| local function guiPointToWorld(gui, point) | |
| local adornee = assert(gui.Adornee) | |
| local normalizedPoint = point/gui.AbsoluteSize | |
| local dir = Vector3.FromNormalId(gui.Face) | |
| local projY = math.abs(dir.z + dir.x) | |
| local projZ = dir.x + math.abs(dir.y) |
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| local Dumpster = {} do | |
| Dumpster.__index = Dumpster | |
| local finalizers = setmetatable( | |
| { | |
| ["function"] = function(item) | |
| return item() | |
| end, | |
| ["Instance"] = game.Destroy, | |
| ["RBXScriptConnection"] = Instance.new("BindableEvent").Event:Connect(function() end).Disconnect, |
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| local Spring = {} do | |
| Spring.__index = Spring | |
| local pi = math.pi | |
| local exp = math.exp | |
| local sin = math.sin | |
| local cos = math.cos | |
| local sqrt = math.sqrt | |
| function Spring.new(dampingRatio, frequency, position) |
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| local camera, cameraChanged | |
| local viewport, viewportChanged | |
| -- Challenge: | |
| -- 1. Make `camera' always point to the the current or last known camera. | |
| -- a. Problem: CurrentCamera can be nil. | |
| -- b. Guarantee that `camera' is never nil. | |
| -- 2. Make `viewport' always be the current actual size of the viewport. | |
| -- a. Problem: ViewportSize can falsely report (1,1) before it gets fixed up by RenderPrepare. | |
| -- b. Guarantee that `viewport' is never (1,1). |
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| local function hostos() | |
| local msvc | |
| local posix | |
| for _ = 1, 8 do | |
| local k = math.random() | |
| msvc = 0 == k*0x7FFF%1 | |
| posix = 0 == k*0x7FFFFFFF%1 | |
| if msvc ~= posix then | |
| break | |
| end |
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| local ln = math.log | |
| local abs = math.abs | |
| local sin = math.sin | |
| local cos = math.cos | |
| local exp = math.exp | |
| local acos = math.acos | |
| local sqrt = math.sqrt | |
| local function MulLn(w0, x0, y0, z0, w1, x1, y1, z1) | |
| local w, x, y, z = |
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| local LerpCIELUV do | |
| -- Combines two colors in CIELUV space. | |
| -- function<function<Color3 result>(float t)>(Color3 fromColor, Color3 toColor) | |
| -- https://www.w3.org/Graphics/Color/srgb | |
| local clamp = math.clamp | |
| local C3 = Color3.new | |
| local black = C3(0, 0, 0) |
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| local fuzzy = { | |
| NOT = function(x) | |
| return 1 - x | |
| end; | |
| AND = function(x, y) | |
| return x*y | |
| end; | |
| OR = function(x, y) | |
| return x + y - x*y | |
| end; |
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