Created
September 25, 2019 05:09
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4 tone gong on the Commander X16
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100 REM RESET SOUND CHIP | |
110 FOR I = 0 TO 255 : POKE $9FE0, I : POKE $9FE1, 0 : NEXT | |
120 REM GONG | |
130 O=5:N=0:C=0:GOSUB 1000 | |
140 O=5:N=9:C=1:GOSUB 1000 | |
150 O=6:N=0:C=2:GOSUB 1000 | |
160 O=6:N=9:C=3:GOSUB 1000 | |
170 REM NOTE OFF FOR ALL 4 CHANNELS | |
180 FOR I = 1 TO 4000:NEXT | |
190 POKE $9FE0, $08 : POKE $9FE1, $00 | |
200 POKE $9FE0, $08 : POKE $9FE1, $01 | |
210 POKE $9FE0, $08 : POKE $9FE1, $02 | |
220 POKE $9FE0, $08 : POKE $9FE1, $03 | |
900 END | |
1000 REM N = NOTE, O = OCTAVE, C = CHANNEL, F = FRACTION | |
1010 REM ENABLE L/R, SET CONNECTION 7, FEEDBACK 2 | |
1020 POKE $9FE0, $20+C : POKE $9FE1, $C7 + 2*8 | |
1030 REM SET FREQUENCY | |
1040 POKE $9FE0, $28+C : POKE $9FE1, O*16+N | |
1050 REM VOLUME | |
1060 POKE $9FE0, $60+C : POKE $9FE1, $07 | |
1070 REM ATTACK | |
1080 POKE $9FE0, $80+C : POKE $9FE1, $18 | |
1090 REM RELEASE | |
1100 POKE $9FE0, $E0+C : POKE $9FE1, $05 | |
1110 REM NOTE ON | |
1120 POKE $9FE0, $08 : POKE $9FE1, $08 + C | |
1130 FOR I = 1 TO 3000:NEXT | |
1140 RETURN |
For now, figuring out the basics, it is enough for me. Also, C would be to easy. :)
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The multipliers got scrambled in your comment, but looks and sounds good! But I think would be better to use C for a more complex player, it just gets messy as usual with this old Commodore BASIC dialect :-)