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#!/usr/bin/env python3 | |
# This file is Copyright (c) 2019 Antti Lukats <[email protected]> | |
# This file is Copyright (c) 2019 msloniewski <[email protected]> | |
# License: BSD | |
import argparse | |
from migen import * |
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/* | |
To comppile it on Debian, first install the package libntl-dev: | |
sudo apt-get install libntl-dev | |
then you can compile and run it like this: | |
g++ test.cpp -lntl -o test ; ./test | |
output on my system: | |
mandelbrot calculation at point (-0.025, 0.643265) |
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class NewBehaviourScript : MonoBehaviour | |
{ | |
public void test(int ID) | |
{ | |
System.Type types = { | |
typeof(Integer), |
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
public class NewBehaviourScript : MonoBehaviour | |
{ | |
private static System.Type[] types = { | |
typeof(Integer), | |
typeof(Long), | |
typeof(String)}; |
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-- creates an olympic rings image and saves it as test.tga | |
-- output: http://www.frank-buss.de/haskell/OlympicRings.png | |
import Data.Binary | |
-- image size | |
data Size = | |
Size | |
{ width :: Integer | |
, height :: Integer |
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#!/usr/bin/python3 | |
# Converts the 56 digits 2D Australia Post barcode to the 22 digits tracking number. | |
# Reads from stdin until newline, and copies the tracking number to the clipboard. | |
# Other characters then digits are removed. | |
# | |
# Needs Python3 and the clipboard library. Install from the command line like this: | |
# pip3 install clipboard | |
# Then save this file as barcode.py and start the script like this: | |
# python barcode.py |
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using System; | |
using System.Collections.Generic; | |
abstract class Tile | |
{ | |
} | |
class SeaTile : Tile | |
{ | |
} |
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#!/usr/bin/env python3 | |
# Converts a PNG image to an echo command with ANSI codes | |
# Copyright (c) 2020, Frank Buss | |
# All rights reserved. | |
# Redistribution and use in source and binary forms, with or without | |
# modification, are permitted provided that the following conditions are met: |
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rd /s /q Library | |
rd /s /q Temp | |
rd /s /q obj | |
rd /s /q logs | |
rd /s /q .vs | |
del /s /q /f *.csproj | |
del /s /q /f *.pidb | |
del /s /q /f *.unityproj | |
del /s /q /f *.DS_Store | |
del /s /q /f *.sln |
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using UnityEngine; | |
using UnityEngine.Tilemaps; | |
// Load a tileset PNG from the streamingAssets folder, and create a | |
// Unity Tilemap and all necessary objects with a C# script. | |
// Attach this script to an empty GameObject. | |
// Copyright 2020 by Frank Buss. Can be used for free in any project. | |
public class TilemapTest : MonoBehaviour |