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// alpha blending test | |
// more info: https://twitter.com/FreyaHolmer/status/1293163103035817985 | |
// add this script to an object in the scene, | |
// then edit src and dst to see - will it blend? | |
using UnityEngine; | |
[ExecuteAlways] | |
public class BlendTest : MonoBehaviour { |
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// Allows you to change the up vector in the scene view to the Z axis. | |
// Y-up mode uses Unity's default implementation. | |
// | |
// Original code from Akulist on the Unity forums, modified by Freya Holmér: | |
// • Fixed orbit+RMB zoom not working | |
// • Toggling will now align the camera immediately to the new up vector | |
// • When the camera is upside down in Z axis mode, left/right orbit will no longer be mirrored (pls fix this too Unity~) | |
// • Moved toggle buttons to under the gizmo | |
// • Fixed broken rotation state when focusing a different window in Unity and coming back to the scene view | |
// |
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// written by https://github.com/FreyaHolmer so use at your own risk c: | |
using System.Collections.Generic; | |
using UnityEditor; | |
using UnityEngine; | |
/// <summary>Utility functions to copy GUIDs, as well as Copy/Paste import settings</summary> | |
public static class AssetCopyUtils { | |
const int CTX_MENU_LOCATION = 70; |
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using System; | |
using System.IO; | |
using System.Linq; | |
using System.Text; | |
using UnityEditor; | |
using UnityEditor.Experimental; | |
using UnityEngine; | |
public static class LibraryPathsForAsset { |
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/////////////////////////////////////////////////////////////////////////////// | |
// ABOUT: A unity Shader .cginc to draw numbers in the fragment shader | |
// AUTHOR: Freya Holmér | |
// LICENSE: Use for whatever, commercial or otherwise! | |
// Don't hold me liable for issues though | |
// But pls credit me if it works super well <3 | |
// LIMITATIONS: There's some precision loss beyond 3 decimal places | |
// CONTRIBUTORS: yes please! if you know a more precise way to get | |
// decimal digits then pls lemme know! | |
// GetDecimalSymbolAt() could use some more love/precision |
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//////////////////////////////////////////////////////////// | |
// Ashl.cs | |
using UnityEditor; | |
using UnityEngine; | |
[ExecuteAlways] | |
public class Ashl : MonoBehaviour { // add this to a game object | |
public ComputeShader cs; // assign the compute shader in the inspector | |
private static GraphicsBuffer gpuBuffer; | |
static uint frameid; | |
void OnEnable() => SceneView.duringSceneGui += SceneViewOnduringSceneGui; |
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