Created
September 16, 2018 14:16
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Quad Array Mesh
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using System; | |
using System.Collections.Generic; | |
using System.Linq; | |
using System.Text; | |
using System.Threading.Tasks; | |
using BaseX; | |
namespace FrooxEngine | |
{ | |
[Category("Assets/Procedural Meshes")] | |
public class QuadArrayMesh : ProceduralMesh | |
{ | |
public readonly SyncArray<float3> Points; | |
public readonly SyncArray<float2> Sizes; | |
public readonly SyncArray<floatQ> Rotations; | |
public readonly SyncArray<color> Colors; | |
public readonly SyncArray<float4> UVs; | |
RangeModificationTracker invalidRange = new RangeModificationTracker(); | |
TriangleSubmesh submesh; | |
Quad quad; | |
protected override void OnAwake() | |
{ | |
base.OnAwake(); | |
invalidRange.TrackArray(Points); | |
invalidRange.TrackArray(Sizes); | |
invalidRange.TrackArray(Rotations); | |
invalidRange.TrackArray(Colors); | |
invalidRange.TrackArray(UVs); | |
} | |
protected override IEnumerator<Context> UpdateMesh() | |
{ | |
int uploadIndex = invalidRange.MinInvalidIndex; | |
int uploadCount = MathX.Min(invalidRange.InvalidCount, MathX.Max(0, Points.Count - uploadIndex)); | |
if (uploadCount == 0) | |
yield break; | |
invalidRange.Reset(); | |
var _points = Points.GetBuffer(); | |
var _sizes = Sizes.GetBuffer(); | |
var _rotations = Rotations.GetBuffer(); | |
var _colors = Colors.GetBuffer(); | |
var _uvs = UVs.GetBuffer(); | |
yield return Context.ToBackground(); | |
submesh = submesh ?? meshx.TryGetSubmesh<TriangleSubmesh>(); | |
var newTrigCount = _points.count * Quad.TOTAL_TRIANGLES; | |
var oldTrigCount = submesh.Count; | |
meshx.SetVertexCount(_points.count * Quad.TOTAL_VERTICES); | |
submesh.SetCount(newTrigCount); | |
if(newTrigCount > oldTrigCount) | |
for(int i = oldTrigCount; i < newTrigCount; i+=2) | |
{ | |
int vIndex = i << 1; | |
submesh.SetQuadAsTriangles(vIndex, vIndex + 1, vIndex + 2, vIndex + 3, i, i + 1); | |
} | |
quad = quad ?? new Quad(meshx.GetVertex(0)); | |
meshx.HasColors = _colors.count > 0; | |
meshx.HasUV0s = true; | |
meshx.HasNormals = true; | |
meshx.HasTangents = true; | |
if (meshx.HasColors) | |
quad.Color = null; | |
for(int i = uploadIndex; i < uploadIndex + uploadCount; i++) | |
{ | |
quad.Position = _points[i]; | |
quad.Rotation = _rotations.GetElement(i, floatQ.Identity); | |
quad.Size = _sizes.GetElement(i, float2.Zero); | |
var uv = _uvs.GetElement(i, new float4(0f, 0f, 1f, 1f)); | |
quad.UVOffset = uv.xy - uv.zw * 0.5f; | |
quad.UVScale = uv.zw; | |
if (_colors.count != 0) | |
quad.Color = _colors.GetElement(i, color.White); | |
quad.UpdateUnsafe(i * Quad.TOTAL_VERTICES); | |
} | |
} | |
} | |
} |
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