Created
October 15, 2018 21:48
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Using MultiLineMesh to generate a line trail
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using System; | |
using System.Collections.Generic; | |
using System.Linq; | |
using System.Text; | |
using FrooxEngine; | |
using BaseX; | |
namespace NeosSampleLibrary | |
{ | |
[Category("Examples")] | |
public class GeneratingLineMesh : Component | |
{ | |
protected override void OnAttach() | |
{ | |
// attach a new MultiLineMesh | |
// Using AttachMesh<MESH, MATERIAL> helper, which automatically setups material and renderer as well | |
var model = Slot.AttachMesh<MultiLineMesh, PBS_Metallic>(); | |
// get the mesh itself | |
var mesh = model.mesh; | |
// add a new line | |
var line = mesh.Lines.Add(); | |
// set the line profile topology to line | |
line.Topology.Value = SegmentedBuilder.Topology.Line; | |
// make it generate as dualsided | |
line.DualSided.Value = true; | |
// need only two points for each segment | |
line.Points.Value = 2; | |
// Let's start generating segments. I'll just randomly simulate a point moving around | |
var position = float3.Zero; | |
var orientation = floatQ.Identity; | |
// generate a random starting position for the noise | |
var noisePosition = RandomX.Range(float3.One * -1000, float3.One * 1000); | |
for(int i = 0; i < 10000; i++) | |
{ | |
// append a new point | |
line.Positions.Append(position); | |
// append corresponding orientation | |
line.Orientations.Append(orientation); | |
// append a scale, this maps to the width of the line | |
// you can omit this and just use uniform scale like this: | |
// line.Scale = 0.01f; | |
line.Scales.Append(0.05f + MathX.Abs(MathX.Sin(i * 0.01f) * 0.1f)); | |
// move the point a little bit forward along the direction | |
position += orientation * float3.Forward * 0.01f; | |
// rotate the direction by a small angle based on a procedural noise | |
orientation = floatQ.Euler(MathX.SimplexNoise(noisePosition) * 4f) * orientation; | |
// advance the noise as well | |
noisePosition += float3.One * 0.01f; | |
} | |
} | |
} | |
} |
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