- Download this gist as a zip and extract
- Open
chrome://extensions - Enable
Developer mode - Click
Load unpacked extension...and select the extracted folder - 💵 Profit 💵
Created by the SMU CS Society
| docker exec -it container-name redis-cli FLUSHALL |
chrome://extensionsDeveloper modeLoad unpacked extension... and select the extracted folderCreated by the SMU CS Society
| using UnityEngine; | |
| using UnityEditor; | |
| public class MoveComponentContext | |
| { | |
| enum Destination | |
| { | |
| Top, | |
| Bottom |
| {"lastUpload":"2020-04-12T07:20:28.343Z","extensionVersion":"v3.4.3"} |
For starters, just go the /test directory.
By default you'll see your JSHint validations in the test suite.
Any file that ends with -test.js will get executed.
Generators also create some tests on your behalf.
So, we actually want to build up and tear down the entire application between tests.
| sudo apt-get install python-glade2 python-appindicator | |
| git clone https://github.com/Kilian/f.lux-indicator-applet.git | |
| cd f.lux-indicator-applet | |
| chmod +x setup.py | |
| sudo ./setup.py install | |
| fluxgui |
| using UnityEngine; | |
| namespace Assets.Phunk.Core | |
| { | |
| public static class Log | |
| { | |
| #region Error | |
| public static void ErrorFormat(UnityEngine.Object context, string template, params object[] args) | |
| { | |
| var message = string.Format(template, args); |
| #include <iostream> | |
| #include <string> | |
| using namespace std; | |
| void function(string var, int flag); | |
| int main(){ | |
| function(R"!( | |
| #include <iostream> |
| #!/bin/bash | |
| ##################################################### | |
| # Name: Bash CheatSheet for Mac OSX | |
| # | |
| # A little overlook of the Bash basics | |
| # | |
| # Usage: | |
| # | |
| # Author: J. Le Coupanec | |
| # Date: 2014/11/04 |
(by @andrestaltz)
If you prefer to watch video tutorials with live-coding, then check out this series I recorded with the same contents as in this article: Egghead.io - Introduction to Reactive Programming.