d3.js visualization of a calendar heatmap.
A new layout compared with the original d3.js calendar. The visualization in this repository is better suited for data that span over a couple years, as opposed to decades.
| /* | |
| Basic Sprite Shader for aligning pixel art to the same grid, based on the Unity Sprite Shader. | |
| Create one Material where you assign the same Pixels Per Unit value you use on your imported Sprites, | |
| then reuse this Material on all appropriate Sprite Renderers. | |
| (As far as I know there's no possiblity to get this value automatically.) | |
| This is not for scaled or rotated artwork. If you need those features, look at low res render textures. | |
| Use this however you want. |
| # 0 is too far from ` ;) | |
| set -g base-index 1 | |
| # Automatically set window title | |
| set-window-option -g automatic-rename on | |
| set-option -g set-titles on | |
| #set -g default-terminal screen-256color | |
| set -g status-keys vi | |
| set -g history-limit 10000 |
d3.js visualization of a calendar heatmap.
A new layout compared with the original d3.js calendar. The visualization in this repository is better suited for data that span over a couple years, as opposed to decades.
My friend Michael Jackson turned off github issues on one of his smaller projects. It got me thinking...
Maintainers getting burned out is a problem. Not just for the users of a project but the mental health of the maintainer. It's a big deal for both parties. Consumers want great tools, maintainers want to create them, but maintainers don't want to be L1 tech support, that's why they
| function asyncFunc(e) { | |
| return new Promise((resolve, reject) => { | |
| setTimeout(() => resolve(e), e * 1000); | |
| }); | |
| } | |
| const arr = [1, 2, 3]; | |
| let final = []; | |
| function workMyCollection(arr) { |
| import Component from '@ember/component'; | |
| import { observer, get, set, getWithDefault } from '@ember/object'; | |
| import { later } from '@ember/runloop'; | |
| export default Component.extend({ | |
| // Required: | |
| // value - the currently selected option | |
| // options - the available options, | |
| // ['Canada', 'USA', 'Mexico'] | |
| // [{value: 'word-cloud', label: 'Word Cloud'}] |
| // Credit to damien_oconnell from http://forum.unity3d.com/threads/39513-Click-drag-camera-movement | |
| // for using the mouse displacement for calculating the amount of camera movement and panning code. | |
| using UnityEngine; | |
| using System.Collections; | |
| public class MoveCamera : MonoBehaviour | |
| { | |
| // | |
| // VARIABLES |
This is a SCRIPT-8 cassette.
This is a SCRIPT-8 cassette.
This is a SCRIPT-8 cassette.