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Benoit Miller Fulg

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@raysan5
raysan5 / custom_game_engines_small_study.md
Last active May 10, 2025 06:36
A small state-of-the-art study on custom engines

CUSTOM GAME ENGINES: A Small Study

a_plague_tale

A couple of weeks ago I played (and finished) A Plague Tale, a game by Asobo Studio. I was really captivated by the game, not only by the beautiful graphics but also by the story and the locations in the game. I decided to investigate a bit about the game tech and I was surprised to see it was developed with a custom engine by a relatively small studio. I know there are some companies using custom engines but it's very difficult to find a detailed market study with that kind of information curated and updated. So this article.

Nowadays lots of companies choose engines like Unreal or Unity for their games (or that's what lot of people think) because d

@basilfx
basilfx / README.md
Last active May 21, 2023 06:01
OctoPi to Read-only

OctoPi to Read-only

These steps will provide a read-only OctoPi installation while still having a read/write home directory. In other words, as long as you don't have to update system files, this installation will be fully functional.

  • Install OctoPi on a 8GB (or more) SD card and boot it at least once.
  • Mount it with a Linux machine (e.g. Ubuntu).
  • Use sudo gparted and configure the remaining space as EXT4.
  • There are now three partitions. Mount the last two.
  • Move /home/pi to the new and empty partition.
  • Edit /etc/fstab:
@petruisfan
petruisfan / docker
Last active March 1, 2025 15:24
Docker init.d daemon script
#!/usr/bin/env bash
###############
# SysV Init Information
# description: docker daemon.
### BEGIN INIT INFO
# Provides: me
# Required-Start:
# Required-Stop:
# Default-Start: 2 3 5
@olasd
olasd / stream_to_youtube.sh
Created March 28, 2014 19:58
Stream video to youtube via ffmpeg
#! /bin/bash
#
# Diffusion youtube avec ffmpeg
# Configurer youtube avec une résolution 720p. La vidéo n'est pas scalée.
VBR="2500k" # Bitrate de la vidéo en sortie
FPS="30" # FPS de la vidéo en sortie
QUAL="medium" # Preset de qualité FFMPEG
YOUTUBE_URL="rtmp://a.rtmp.youtube.com/live2" # URL de base RTMP youtube
@aras-p
aras-p / preprocessor_fun.h
Last active May 3, 2025 13:47
Things to commit just before leaving your job
// Just before switching jobs:
// Add one of these.
// Preferably into the same commit where you do a large merge.
//
// This started as a tweet with a joke of "C++ pro-tip: #define private public",
// and then it quickly escalated into more and more evil suggestions.
// I've tried to capture interesting suggestions here.
//
// Contributors: @r2d2rigo, @joeldevahl, @msinilo, @_Humus_,
// @YuriyODonnell, @rygorous, @cmuratori, @mike_acton, @grumpygiant,
// Put this in a separate .h file (called "getopt.h").
// The prototype for the header file is:
/*
#ifndef GETOPT_H
#define GETOPT_H
int getopt(int nargc, char * const nargv[], const char *ostr) ;
#endif
*/
@rygorous
rygorous / magic_ring.cpp
Created July 22, 2012 03:55
The magic ring buffer.
#define _CRT_SECURE_NO_DEPRECATE
#include <stdio.h>
#include <string.h>
#include <Windows.h>
// This allocates a "magic ring buffer" that is mapped twice, with the two
// copies being contiguous in (virtual) memory. The advantage of this is
// that this allows any function that expects data to be contiguous in
// memory to read from (or write to) such a buffer. It also means that