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.gitignore for Unity3d project
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# Unity folders and files | |
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[Aa]ssets/AssetStoreTools* | |
[Bb]uild/ | |
[Ll]ibrary/ | |
[Ll]ocal[Cc]ache/ | |
[Oo]bj/ | |
[Tt]emp/ | |
[Uu]nityGenerated/ | |
# file on crash reports | |
sysinfo.txt | |
# Unity3D generated meta files | |
*.pidb.meta | |
### | |
# VS/MD solution and project files | |
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[Ee]xportedObj/ | |
*.booproj | |
*.csproj | |
*.sln | |
*.suo | |
*.svd | |
*.unityproj | |
*.user | |
*.userprefs | |
*.pidb | |
.DS_Store | |
### | |
# OS generated | |
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.DS_Store | |
.DS_Store? | |
._* | |
.Spotlight-V100 | |
.Trashes | |
Icon? | |
ehthumbs.db | |
Thumbs.db |
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Oh yes, I will probably do that when I finish my test version and decide to work with a 3d artist, but in my case I use it to switch to my laptop when I'm on the move so having the same settings if what I want.