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@patrickheng
patrickheng / customease.glsl
Last active January 3, 2023 15:21
glsl snippets
// Tested on https://thebookofshaders.com/edit.php
// bezier function from https://www.shadertoy.com/view/sdjBRy
// if more control point needed : https://github.com/yiwenl/glsl-bezier-curve/blob/master/index.glsl
#ifdef GL_ES
precision mediump float;
#endif
uniform vec2 u_resolution;
@dannberg
dannberg / obsidian-daily-note-template.txt
Last active October 9, 2025 07:13
Dann Berg's Daily Note Template for Obsidian. Uses Dataview & Templater plugins. Should be saved as a Markdown file in Obsidian. Read the full tour: https://dannb.org/blog/2022/obsidian-daily-note-template/
---
created: <% tp.file.creation_date() %>
---
tags:: [[+Daily Notes]]
# <% moment(tp.file.title,'YYYY-MM-DD').format("dddd, MMMM DD, YYYY") %>
<< [[Timestamps/<% tp.date.now("YYYY", -1) %>/<% tp.date.now("MM-MMMM", -1) %>/<% tp.date.now("YYYY-MM-DD-dddd", -1) %>|Yesterday]] | [[Timestamps/<% tp.date.now("YYYY", 1) %>/<% tp.date.now("MM-MMMM", 1) %>/<% tp.date.now("YYYY-MM-DD-dddd", 1) %>|Tomorrow]] >>
---
@raysan5
raysan5 / custom_game_engines_small_study.md
Last active October 12, 2025 19:14
A small state-of-the-art study on custom engines

CUSTOM GAME ENGINES: A Small Study

a_plague_tale

WARNING: Article moved to separate repo to allow users contributions: https://github.com/raysan5/custom_game_engines

A couple of weeks ago I played (and finished) A Plague Tale, a game by Asobo Studio. I was really captivated by the game, not only by the beautiful graphics but also by the story and the locations in the game. I decided to investigate a bit about the game tech and I was surprised to see it was developed with a custom engine by a relatively small studio. I know there are some companies using custom engines but it's very difficult to find a detailed market study with that kind of information curated and updated. So this article.

Nowadays lots of companies choose engines like [Unreal](https:

@FreyaHolmer
FreyaHolmer / FlyCamera.cs
Last active August 30, 2025 19:59
A camera controller for easily flying around a scene in Unity smoothly. WASD for lateral movement, Space & Ctrl for vertical movement, Shift to move faster. Add this script to an existing camera, or an empty game object, hit play, and you're ready to go~
using UnityEngine;
[RequireComponent( typeof(Camera) )]
public class FlyCamera : MonoBehaviour {
public float acceleration = 50; // how fast you accelerate
public float accSprintMultiplier = 4; // how much faster you go when "sprinting"
public float lookSensitivity = 1; // mouse look sensitivity
public float dampingCoefficient = 5; // how quickly you break to a halt after you stop your input
public bool focusOnEnable = true; // whether or not to focus and lock cursor immediately on enable
@sorenlouv
sorenlouv / useComponentId.js
Last active June 16, 2023 15:26
React hook for getting a unique identifier for a component
import { useRef } from 'react';
let uniqueId = 0;
const getUniqueId = () => uniqueId++;
export function useComponentId() {
const idRef = useRef(getUniqueId());
return idRef.current;
}
@kevinmoran
kevinmoran / noacos_derivation.md
Last active August 27, 2025 09:57
How to Calculate a Rotation Matrix to Align Vector A to Vector B in 3D
@victor-perez
victor-perez / git.bat
Last active June 5, 2025 20:47
Use WSL git inside VS Code from Windows 10 17046
@echo off
setlocal ENABLEEXTENSIONS ENABLEDELAYEDEXPANSION
::this also support calls that contains a absolute windows path
::check of one of the params contain a absolute windows path
echo.%* | findstr /r /c:"[a-z]:[\\/]" > nul
if %errorlevel% == 1 (
::if not just git with the given parameters
call :git %*
@Split82
Split82 / UnityShadersCheatSheet.shader
Created April 17, 2018 10:07
Unity Shaders Cheat Sheet
Shader "Name" {
Properties {
_Name ("display name", Range (min, max)) = number
_Name ("display name", Float) = number
_Name ("display name", Int) = number
_Name ("display name", Color) = (number,number,number,number)
_Name ("display name", Vector) = (number,number,number,number)
@bcherny
bcherny / options-in-typescript.ts
Last active February 25, 2023 23:57
Options in TypeScript
type None = {
flatMap<U>(f: (value: null) => Option<U>): None
getOrElse<U>(def: U): U
isEmpty(): true
map<U>(f: (value: null) => U): None
nonEmpty(): false
orElse<U>(alternative: Option<U>): Option<U>
}
type Some<T> = {
@dews
dews / Limit mac bandwidth.md
Last active February 14, 2025 18:43
Limit mac bandwidth

Mac limit bandwidth

Enable firewall

Apple menu -> System Preferences -> Security & Privacy -> Firewall

sudo pfctl -e

Example

sudo dnctl pipe 1 config bw 10Kbit/s