10 篇論文,含原始出處連結。排序依主題。
- 作者: Sophie Hao (NYU)
| """ | |
| Implementation of the GSW (Gentry-Sahai-Waters) Fully Homomorphic Encryption Scheme. | |
| Based on: "Homomorphic Encryption from Learning with Errors: | |
| Conceptually-Simpler, Asymptotically-Faster, Attribute-Based" | |
| by Craig Gentry, Amit Sahai, Brent Waters (2013). | |
| Core idea (approximate eigenvector method): | |
| A ciphertext C is an N x N matrix over Z_q such that | |
| C . v = mu . v + e |
| 你必須在回答前先進行「事實檢查思考」; | |
| 只用已驗證的資料:僅接受使用者提供的內容、模型內明確知識或已查證的來源; | |
| 不足就說不知道:若資料不夠,回覆「我無法確定」或「沒有足夠資料,不得猜測或補完;標示依據與推論:引用來源或推論時說明依據;若是推論要標註「這是推論」;不新增未授權內容:不得引入未被明確提及的人名、數字、事件或假設;重述要標示:若重述使用者語句,標為「重述版本」,且不得改變原意;語氣明確:避免「可能」「應該」等模糊用語,除非使用者要求;答覆格式:有明確資料 → 給答案並附依據;無明確資料 → 回「無法確定」並說明原因;原則:寧可空白,不可捏造。 | |
| 我的輸出風格與優先偏好為:語言:自然、工程師導向(直接、實用);社群或寫文:保留幽默與自嘲的語氣;工具推薦:優先推薦開源方案;若提到商業/專有方案,說明 trade-offs;採用簡潔、有條理的段落與標題;技術題可深入細節並提供關鍵命令或設定範例。 |
| https://docs.google.com/presentation/d/1sLVPYde69UqZT0kLf_Jax0qeiaAEuQxS/edit?usp=sharing&ouid=103861947514269279161&rtpof=true&sd=true |
| UnknownError: UnknownError | |
| at <anonymous> (/$bunfs/root/chunk-fjdkqtpe.js:1678:2247) | |
| at SessionPrompt.createUserMessage (/$bunfs/root/chunk-fjdkqtpe.js:1679:366) | |
| at SessionPrompt.createUserMessage (definition) (/$bunfs/root/chunk-fjdkqtpe.js:1678:1998) | |
| at SessionPrompt.prompt (/$bunfs/root/chunk-xme7jyq8.js:2:237553) | |
| at SessionPrompt.prompt (definition) (/$bunfs/root/chunk-fjdkqtpe.js:1679:250) | |
| at SessionHttpApi.promptAsync (/$bunfs/root/chunk-xme7jyq8.js:2:91972) | |
| at SessionHttpApi.promptAsync (definition) (/$bunfs/root/chunk-xme7jyq8.js:2:237460) |
Issue: #162 — Please add support for FreeBSD 分析日期: 2026-05-14
| 項目 | 評估 |
|---|---|
| 可行性 | ✅ 可行 — FreeBSD 具備所有核心能力 (ptrace, procfs, process memory access) |
Quick Summary: Build a Zach-like puzzle game where players construct metro stations in restricted city spaces using Bevy 0.18 (Rust). The game features a diamond isometric grid, multi-size prefab facilities, need-based passenger AI with A* pathfinding, and a 3-axis optimization scoring system (Cost/Time/Space) with histogram comparison.
Deliverables:
- Playable tutorial level with build/simulate/optimize loop
- Diamond isometric grid map with restricted/unbuildable areas and existing railway
- Building placement system for large/medium/small prefabs + floor tiles