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csg.js wrapper for three.js
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/* | |
THREE.CSG | |
@author Chandler Prall <[email protected]> http://chandler.prallfamily.com | |
Wrapper for Evan Wallace's CSG library (https://github.com/evanw/csg.js/) | |
Provides CSG capabilities for Three.js models. | |
Provided under the MIT License | |
*/ | |
THREE.CSG = { | |
toCSG: function ( three_model, offset, rotation ) { | |
var i, geometry, offset, polygons, vertices, rotation_matrix; | |
if ( !CSG ) { | |
throw 'CSG library not loaded. Please get a copy from https://github.com/evanw/csg.js'; | |
} | |
if ( three_model instanceof THREE.Mesh ) { | |
geometry = three_model.geometry; | |
offset = offset || three_model.position.clone(); | |
rotation = rotation || three_model.rotation.clone(); | |
} else if ( three_model instanceof THREE.Geometry ) { | |
geometry = three_model; | |
offset = offset || new THREE.Vector3( 0, 0, 0 ); | |
rotation = rotation || new THREE.Vector3( 0, 0, 0 ); | |
} else { | |
throw 'Model type not supported.'; | |
} | |
rotation_matrix = new THREE.Matrix4( ).setTranslation(offset.x,offset.y,offset.z); | |
rotation_matrix.setRotationFromEuler( rotation ); | |
var polygons = []; | |
var inverted = three_model.flipSided; | |
var doubleSided = three_model.doubleSided; | |
for ( i = 0; i < geometry.faces.length; i++ ) { | |
if ( geometry.faces[i] instanceof THREE.Face3 ) { | |
if (inverted || doubleSided){ | |
n = geometry.faces[i].normal.clone(); | |
n.negate(); | |
vertices = []; | |
vertices.push( new CSG.Vertex( rotation_matrix.multiplyVector3( geometry.vertices[geometry.faces[i].c].position.clone( ) ), [ n.x, n.y, n.z ] ) ); | |
vertices.push( new CSG.Vertex( rotation_matrix.multiplyVector3( geometry.vertices[geometry.faces[i].b].position.clone( ) ), [ n.x, n.y, n.z ] ) ); | |
vertices.push( new CSG.Vertex( rotation_matrix.multiplyVector3( geometry.vertices[geometry.faces[i].a].position.clone( ) ), [ n.x, n.y, n.z ] ) ); | |
polygons.push( new CSG.Polygon( vertices ) ); | |
} | |
if(!inverted || doubleSided){ | |
vertices = []; | |
vertices.push( new CSG.Vertex( rotation_matrix.multiplyVector3( geometry.vertices[geometry.faces[i].a].position.clone( ) ), [ geometry.faces[i].normal.x, geometry.faces[i].normal.y, geometry.faces[i].normal.z ] ) ); | |
vertices.push( new CSG.Vertex( rotation_matrix.multiplyVector3( geometry.vertices[geometry.faces[i].b].position.clone( ) ), [ geometry.faces[i].normal.x, geometry.faces[i].normal.y, geometry.faces[i].normal.z ] ) ); | |
vertices.push( new CSG.Vertex( rotation_matrix.multiplyVector3( geometry.vertices[geometry.faces[i].c].position.clone( ) ), [ geometry.faces[i].normal.x, geometry.faces[i].normal.y, geometry.faces[i].normal.z ] ) ); | |
polygons.push( new CSG.Polygon( vertices ) ); | |
} | |
} else if ( geometry.faces[i] instanceof THREE.Face4 ) { | |
if (inverted || doubleSided){ | |
n = geometry.faces[i].normal.clone(); | |
n.negate(); | |
vertices = []; | |
vertices.push( new CSG.Vertex( rotation_matrix.multiplyVector3( geometry.vertices[geometry.faces[i].d].position.clone( ) ), [ n.x, n.y, n.z ] ) ); | |
vertices.push( new CSG.Vertex( rotation_matrix.multiplyVector3( geometry.vertices[geometry.faces[i].b].position.clone( ) ), [ n.x, n.y, n.z ] ) ); | |
vertices.push( new CSG.Vertex( rotation_matrix.multiplyVector3( geometry.vertices[geometry.faces[i].a].position.clone( ) ), [ n.x, n.y, n.z ] ) ); | |
polygons.push( new CSG.Polygon( vertices ) ); | |
vertices = []; | |
vertices.push( new CSG.Vertex( rotation_matrix.multiplyVector3( geometry.vertices[geometry.faces[i].d].position.clone( ) ), [ n.x, n.y, n.z ] ) ); | |
vertices.push( new CSG.Vertex( rotation_matrix.multiplyVector3( geometry.vertices[geometry.faces[i].c].position.clone( ) ), [ n.x, n.y, n.z ] ) ); | |
vertices.push( new CSG.Vertex( rotation_matrix.multiplyVector3( geometry.vertices[geometry.faces[i].b].position.clone( ) ), [ n.x, n.y, n.z ] ) ); | |
polygons.push( new CSG.Polygon( vertices ) ); | |
} | |
if(!inverted || doubleSided){ | |
vertices = []; | |
vertices.push( new CSG.Vertex( rotation_matrix.multiplyVector3( geometry.vertices[geometry.faces[i].a].position.clone( ) ), [ geometry.faces[i].normal.x, geometry.faces[i].normal.y, geometry.faces[i].normal.z ] ) ); | |
vertices.push( new CSG.Vertex( rotation_matrix.multiplyVector3( geometry.vertices[geometry.faces[i].b].position.clone( ) ), [ geometry.faces[i].normal.x, geometry.faces[i].normal.y, geometry.faces[i].normal.z ] ) ); | |
vertices.push( new CSG.Vertex( rotation_matrix.multiplyVector3( geometry.vertices[geometry.faces[i].d].position.clone( ) ), [ geometry.faces[i].normal.x, geometry.faces[i].normal.y, geometry.faces[i].normal.z ] ) ); | |
polygons.push( new CSG.Polygon( vertices ) ); | |
vertices = []; | |
vertices.push( new CSG.Vertex( rotation_matrix.multiplyVector3( geometry.vertices[geometry.faces[i].b].position.clone( ) ), [ geometry.faces[i].normal.x, geometry.faces[i].normal.y, geometry.faces[i].normal.z ] ) ); | |
vertices.push( new CSG.Vertex( rotation_matrix.multiplyVector3( geometry.vertices[geometry.faces[i].c].position.clone( ) ), [ geometry.faces[i].normal.x, geometry.faces[i].normal.y, geometry.faces[i].normal.z ] ) ); | |
vertices.push( new CSG.Vertex( rotation_matrix.multiplyVector3( geometry.vertices[geometry.faces[i].d].position.clone( ) ), [ geometry.faces[i].normal.x, geometry.faces[i].normal.y, geometry.faces[i].normal.z ] ) ); | |
polygons.push( new CSG.Polygon( vertices ) ); | |
} | |
} else { | |
throw 'Model contains unsupported face.'; | |
} | |
} | |
return CSG.fromPolygons( polygons ); | |
}, | |
fromCSG: function( csg_model ) { | |
var i, j, vertices, face, | |
three_geometry = new THREE.Geometry( ), | |
polygons = csg_model.toPolygons( ); | |
if ( !CSG ) { | |
throw 'CSG library not loaded. Please get a copy from https://github.com/evanw/csg.js'; | |
} | |
for ( i = 0; i < polygons.length; i++ ) { | |
// Vertices | |
vertices = []; | |
for ( j = 0; j < polygons[i].vertices.length; j++ ) { | |
vertices.push( this.getGeometryVertice( three_geometry, polygons[i].vertices[j].pos ) ); | |
} | |
if ( vertices[0] === vertices[vertices.length - 1] ) { | |
vertices.pop( ); | |
} | |
for (var j = 2; j < vertices.length; j++) { | |
face = new THREE.Face3( vertices[0], vertices[j-1], vertices[j], new THREE.Vector3( ).copy( polygons[i].plane.normal ) ); | |
three_geometry.faces.push( face ); | |
three_geometry.faceVertexUvs[0].push( new THREE.UV( ) ); | |
} | |
} | |
three_geometry.computeBoundingBox(); | |
return three_geometry; | |
}, | |
getGeometryVertice: function ( geometry, vertice_position ) { | |
var i; | |
for ( i = 0; i < geometry.vertices.length; i++ ) { | |
if ( geometry.vertices[i].position.x === vertice_position.x && geometry.vertices[i].position.y === vertice_position.y && geometry.vertices[i].position.z === vertice_position.z ) { | |
// Vertice already exists | |
return i; | |
} | |
}; | |
geometry.vertices.push( new THREE.Vertex( new THREE.Vector3( vertice_position.x, vertice_position.y, vertice_position.z ) ) ); | |
return geometry.vertices.length - 1; | |
} | |
}; |
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How to make it work with a THREE.Line as input to convert to CSG?