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@GRAnimated
Created March 24, 2018 22:38
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Capture Enemy List (Contains Unused/Debug Enemies) | Super Mario Odyssey
-------------------------
**ORGANIZED LIST:
-------------------------
"Frog"
"ElectricWire"
"KuriboWing"
"Wanwan"
"WanwanBig"
"BreedaWanwan"
"TRex"
"Fukankun"
"Killer"
"Megane"
"Cactus"
"HackMove"
"Kuribo"
"BossKnuckleHand"
"BazookaElectric"
"Kakku"
"JugemFishing"
"Fastener"
"HackMove"
"Pukupuku"
"GotogotonLake"
"HackMove"
"PackunPoison"
"Senobi"
"FireBros"
"Tank"
"Gamane"
"Tree"
"HackMove"
"RockForest"
"HackMove"
"FukuwaraiFacePartsKuribo"
"PukupukuRebuild"
"Imomu"
"Guidepost"
"Manhole"
"HackMove"
"Car"
"HackMove"
"Radicon"
"Byugo"
"Yukimaru"
"PukupukuSnow"
"Hosui"
"Bubble"
"HackFork"
"HammerBros"
"CarryMeat"
"PackunFire"
"Tsukkun"
"Statue"
"StatueKoopa"
"HackMove"
"KaronWing"
"KillerMagnum"
"Bull"
"Koopa"
"AnagramAlphabetCharacter"
"GotogotonCity"
"HackMove"
"FukuwaraiFacePartsMario"
"Nokonoko"
"Yoshi"
"Aerom"
"Bakubaku"
"Bee"
"BigBros"
"BigMouth"
"BigStatuePossessed"
"Bintakun"
"BoundBall"
"Boffun"
"BossTailChild"
"Can"
"Chameleon"
"CityManFlying"
"CornBoy"
"Crawler"
"Cuttan"
"Dinosaur"
"DinosaurBig"
"Drumn"
"DumplingMan"
"ElectricMan"
"Flutter"
"FrogBig"
"ForestManSeed"
"GrassHopperRobo"
"Gemy"
"GhostPlayer"
"HandleCar"
"HoverDoubleAccel"
"IceClimber"
"Ikkakun"
"Komachan"
"Kuromado"
"LineDancer"
"LauncherCoinCap"
"MagnetD"
"Makimaki"
"MorningStarHack"
"Ninjari"
"Nokonoko"
"OilWalker"
"PartyPopper"
"Penguin"
"PoleJump"
"PunchMachine"
"Recorder"
"RibbonBeamer"
"RigidBodyBox"
"Rolao"
"Runner"
"SandShark"
"Scarecrow"
"Shielder"
"Shinobi"
"Skater"
"Snowlin"
"SpaceShuttle"
"SpiderHang"
"Stake"
"StickFighter"
"SuperWrestar"
"Swordon"
"Teresa"
"TestBirdon"
"TestClockTower"
"TestAndoShooter"
"TestAndoWave"
"TestKillerMachineBullet"
"TestStick"
"TornadoHacked"
"Torpedo"
"TrainingSakaiEnemy"
"TrainingDasilvaEnemy"
"Yokin"
"Zenecon"
"HackMapParts"
-------------------------
**ORIGINAL EXTRACTED BYML:
-------------------------
<?xml version="1.0" encoding="shift_jis"?>
<Root>
<isBigEndian Value="False" />
<BymlFormatVersion Value="3" />
<C0>
<C1>
<A0 Name="HackName" StringValue="Frog" />
<D0 Name="IsDebug" StringValue="False" />
<D0 Name="IsNoCollisionMsg" StringValue="True" />
</C1>
<C1>
<A0 Name="HackName" StringValue="ElectricWire" />
<D0 Name="IsDebug" StringValue="False" />
</C1>
<C1>
<A0 Name="HackName" StringValue="KuriboWing" />
<D0 Name="IsDebug" StringValue="False" />
<D0 Name="IsScare" StringValue="True" />
</C1>
<C1>
<D2 Name="GuideHeight" StringValue="250" />
<A0 Name="HackName" StringValue="Wanwan" />
<D0 Name="IsDebug" StringValue="False" />
</C1>
<C1>
<D2 Name="GuideHeight" StringValue="475" />
<A0 Name="HackName" StringValue="WanwanBig" />
<D0 Name="IsDebug" StringValue="False" />
<A0 Name="TutorialName" StringValue="Wanwan" />
</C1>
<C1>
<A0 Name="HackName" StringValue="BreedaWanwan" />
<D0 Name="IsDebug" StringValue="False" />
<A0 Name="TutorialName" StringValue="Wanwan" />
</C1>
<C1>
<A0 Name="HackName" StringValue="TRex" />
<D0 Name="IsDebug" StringValue="False" />
<D0 Name="IsScare" StringValue="True" />
<D0 Name="IsUsePlayerCollision" StringValue="True" />
</C1>
<C1>
<A0 Name="HackName" StringValue="Fukankun" />
<D0 Name="IsDebug" StringValue="False" />
<D0 Name="IsNoSeparateCameraInput" StringValue="True" />
</C1>
<C1>
<D2 Name="GuideHeight" StringValue="150" />
<A0 Name="HackName" StringValue="Killer" />
<D0 Name="IsDebug" StringValue="False" />
<D0 Name="IsScare" StringValue="True" />
</C1>
<C1>
<D2 Name="GuideHeight" StringValue="390" />
<A0 Name="HackName" StringValue="Megane" />
<D0 Name="IsDebug" StringValue="False" />
<D0 Name="IsScare" StringValue="True" />
</C1>
<C1>
<D2 Name="GuideHeight" StringValue="550" />
<A0 Name="HackName" StringValue="Cactus" />
<D0 Name="IsDebug" StringValue="False" />
<D0 Name="IsScare" StringValue="False" />
<A0 Name="TutorialName" StringValue="HackMove" />
</C1>
<C1>
<A0 Name="HackName" StringValue="Kuribo" />
<D0 Name="IsDebug" StringValue="False" />
<D0 Name="IsScare" StringValue="True" />
</C1>
<C1>
<A0 Name="HackName" StringValue="BossKnuckleHand" />
<D0 Name="IsDebug" StringValue="False" />
</C1>
<C1>
<D2 Name="GuideHeight" StringValue="300" />
<A0 Name="HackName" StringValue="BazookaElectric" />
<D0 Name="IsDebug" StringValue="False" />
<D0 Name="IsGuideEnable" StringValue="False" />
</C1>
<C1>
<D2 Name="GuideHeight" StringValue="400" />
<A0 Name="HackName" StringValue="Kakku" />
<D0 Name="IsDebug" StringValue="False" />
<D0 Name="IsScare" StringValue="False" />
<D0 Name="IsUsePlayerCollision" StringValue="True" />
</C1>
<C1>
<D2 Name="GuideHeight" StringValue="260" />
<A0 Name="HackName" StringValue="JugemFishing" />
<D0 Name="IsDebug" StringValue="False" />
</C1>
<C1>
<A0 Name="HackName" StringValue="Fastener" />
<D0 Name="IsDebug" StringValue="False" />
<D0 Name="IsUseCollisionPartsFilterActor" StringValue="True" />
<A0 Name="TutorialName" StringValue="HackMove" />
</C1>
<C1>
<A0 Name="HackName" StringValue="Pukupuku" />
<D0 Name="IsDebug" StringValue="False" />
<D0 Name="IsScare" StringValue="True" />
<D2 Name="StayGravityMargine" StringValue="3" />
<A0 Name="TutorialName" StringValue="Pukupuku" />
</C1>
<C1>
<A0 Name="HackName" StringValue="GotogotonLake" />
<D0 Name="IsDebug" StringValue="False" />
<A0 Name="TutorialName" StringValue="HackMove" />
</C1>
<C1>
<A0 Name="HackName" StringValue="PackunPoison" />
<D0 Name="IsDebug" StringValue="False" />
<D0 Name="IsScare" StringValue="True" />
<A0 Name="TutorialName" StringValue="Packun" />
</C1>
<C1>
<A0 Name="HackName" StringValue="Senobi" />
<D0 Name="IsDebug" StringValue="False" />
<D0 Name="IsScare" StringValue="True" />
<D0 Name="IsUsePlayerCollision" StringValue="True" />
</C1>
<C1>
<D2 Name="GuideHeight" StringValue="300" />
<A0 Name="HackName" StringValue="FireBros" />
<D0 Name="IsDebug" StringValue="False" />
<D0 Name="IsScare" StringValue="True" />
<A0 Name="TutorialName" StringValue="BrosCommon" />
</C1>
<C1>
<D2 Name="GuideHeight" StringValue="320" />
<A0 Name="HackName" StringValue="Tank" />
<D0 Name="IsDebug" StringValue="False" />
<D0 Name="IsNoSeparateCameraInput" StringValue="True" />
<D0 Name="IsScare" StringValue="True" />
</C1>
<C1>
<A0 Name="HackName" StringValue="Gamane" />
<D0 Name="IsDebug" StringValue="False" />
<D0 Name="IsScare" StringValue="True" />
</C1>
<C1>
<D2 Name="GuideHeight" StringValue="770" />
<A0 Name="HackName" StringValue="Tree" />
<D0 Name="IsDebug" StringValue="False" />
<D0 Name="IsScare" StringValue="False" />
<A0 Name="TutorialName" StringValue="HackMove" />
</C1>
<C1>
<A0 Name="HackName" StringValue="RockForest" />
<D0 Name="IsDebug" StringValue="False" />
<D0 Name="IsScare" StringValue="False" />
<A0 Name="TutorialName" StringValue="HackMove" />
</C1>
<C1>
<A0 Name="HackName" StringValue="FukuwaraiFacePartsKuribo" />
<D0 Name="IsDebug" StringValue="False" />
<A0 Name="TutorialName" StringValue="Fukuwarai" />
</C1>
<C1>
<A0 Name="HackName" StringValue="PukupukuRebuild" />
<D0 Name="IsDebug" StringValue="True" />
<D0 Name="IsScare" StringValue="True" />
</C1>
<C1>
<A0 Name="HackName" StringValue="Imomu" />
<D0 Name="IsDebug" StringValue="False" />
<D0 Name="IsScare" StringValue="True" />
</C1>
<C1>
<A0 Name="HackName" StringValue="Guidepost" />
<D0 Name="IsDebug" StringValue="False" />
<A0 Name="TutorialName" StringValue="Pole" />
</C1>
<C1>
<A0 Name="HackName" StringValue="Manhole" />
<D0 Name="IsDebug" StringValue="False" />
<D0 Name="IsScare" StringValue="False" />
<A0 Name="TutorialName" StringValue="HackMove" />
</C1>
<C1>
<A0 Name="HackName" StringValue="Car" />
<D0 Name="IsDebug" StringValue="False" />
<A0 Name="TutorialName" StringValue="HackMove" />
</C1>
<C1>
<A0 Name="HackName" StringValue="Radicon" />
<D0 Name="IsDebug" StringValue="False" />
</C1>
<C1>
<D2 Name="GuideHeight" StringValue="800" />
<A0 Name="HackName" StringValue="Byugo" />
<D0 Name="IsDebug" StringValue="False" />
<D0 Name="IsScare" StringValue="True" />
</C1>
<C1>
<A0 Name="HackName" StringValue="Yukimaru" />
<D0 Name="IsDebug" StringValue="False" />
<D0 Name="IsScare" StringValue="False" />
</C1>
<C1>
<A0 Name="HackName" StringValue="PukupukuSnow" />
<D0 Name="IsDebug" StringValue="False" />
<D0 Name="IsScare" StringValue="True" />
<A0 Name="TutorialName" StringValue="Pukupuku" />
</C1>
<C1>
<A0 Name="HackName" StringValue="Hosui" />
<D0 Name="IsDebug" StringValue="False" />
<D0 Name="IsScare" StringValue="True" />
<D2 Name="StayGravityMargine" StringValue="1" />
</C1>
<C1>
<A0 Name="HackName" StringValue="Bubble" />
<D0 Name="IsDebug" StringValue="False" />
<D0 Name="IsScare" StringValue="True" />
<D2 Name="StayGravityMargine" StringValue="2" />
</C1>
<C1>
<A0 Name="HackName" StringValue="HackFork" />
<D0 Name="IsDebug" StringValue="False" />
<A0 Name="TutorialName" StringValue="Pole" />
</C1>
<C1>
<D2 Name="GuideHeight" StringValue="300" />
<A0 Name="HackName" StringValue="HammerBros" />
<D0 Name="IsDebug" StringValue="False" />
<D0 Name="IsScare" StringValue="True" />
<A0 Name="TutorialName" StringValue="BrosCommon" />
</C1>
<C1>
<A0 Name="HackName" StringValue="CarryMeat" />
<D0 Name="IsDebug" StringValue="False" />
</C1>
<C1>
<A0 Name="HackName" StringValue="PackunFire" />
<D0 Name="IsDebug" StringValue="False" />
<D0 Name="IsScare" StringValue="True" />
<A0 Name="TutorialName" StringValue="Packun" />
</C1>
<C1>
<A0 Name="HackName" StringValue="Tsukkun" />
<D0 Name="IsDebug" StringValue="False" />
<D0 Name="IsScare" StringValue="True" />
</C1>
<C1>
<D2 Name="GuideHeight" StringValue="300" />
<A0 Name="HackName" StringValue="Statue" />
<D0 Name="IsDebug" StringValue="False" />
<D0 Name="IsNoCollisionMsg" StringValue="True" />
<D0 Name="IsUsePlayerCollision" StringValue="True" />
</C1>
<C1>
<A0 Name="HackName" StringValue="StatueKoopa" />
<D0 Name="IsDebug" StringValue="False" />
<A0 Name="TutorialName" StringValue="HackMove" />
</C1>
<C1>
<D2 Name="GuideHeight" StringValue="280" />
<A0 Name="HackName" StringValue="KaronWing" />
<D0 Name="IsDebug" StringValue="False" />
<D0 Name="IsScare" StringValue="True" />
<D0 Name="IsUsePlayerCollision" StringValue="True" />
</C1>
<C1>
<D2 Name="GuideHeight" StringValue="320" />
<A0 Name="HackName" StringValue="KillerMagnum" />
<D0 Name="IsDebug" StringValue="False" />
<D0 Name="IsScare" StringValue="True" />
</C1>
<C1>
<D2 Name="GuideHeight" StringValue="350" />
<A0 Name="HackName" StringValue="Bull" />
<D0 Name="IsDebug" StringValue="False" />
<D0 Name="IsScare" StringValue="True" />
<D0 Name="IsUsePlayerCollision" StringValue="True" />
</C1>
<C1>
<D2 Name="GuideHeight" StringValue="550" />
<A0 Name="HackName" StringValue="Koopa" />
<D0 Name="IsDebug" StringValue="False" />
<D0 Name="IsScare" StringValue="True" />
</C1>
<C1>
<A0 Name="HackName" StringValue="AnagramAlphabetCharacter" />
<D0 Name="IsDebug" StringValue="False" />
</C1>
<C1>
<A0 Name="HackName" StringValue="GotogotonCity" />
<D0 Name="IsDebug" StringValue="False" />
<A0 Name="TutorialName" StringValue="HackMove" />
</C1>
<C1>
<A0 Name="HackName" StringValue="FukuwaraiFacePartsMario" />
<D0 Name="IsDebug" StringValue="False" />
<A0 Name="TutorialName" StringValue="Fukuwarai" />
</C1>
<C1>
<A0 Name="HackName" StringValue="Nokonoko" />
<D0 Name="IsDebug" StringValue="True" />
<D0 Name="IsScare" StringValue="True" />
</C1>
<C1>
<A0 Name="HackName" StringValue="Yoshi" />
<D0 Name="IsDebug" StringValue="False" />
<D0 Name="IsNoCollisionMsg" StringValue="True" />
<D0 Name="IsScare" StringValue="False" />
<D0 Name="IsUsePlayerCollision" StringValue="True" />
</C1>
<C1>
<A0 Name="HackName" StringValue="Aerom" />
<D0 Name="IsDebug" StringValue="True" />
<D0 Name="IsScare" StringValue="True" />
</C1>
<C1>
<A0 Name="HackName" StringValue="Bakubaku" />
<D0 Name="IsDebug" StringValue="True" />
<D0 Name="IsScare" StringValue="True" />
</C1>
<C1>
<A0 Name="HackName" StringValue="Bee" />
<D0 Name="IsDebug" StringValue="True" />
<D0 Name="IsScare" StringValue="True" />
</C1>
<C1>
<A0 Name="HackName" StringValue="BigBros" />
<D0 Name="IsDebug" StringValue="True" />
<D0 Name="IsScare" StringValue="True" />
</C1>
<C1>
<A0 Name="HackName" StringValue="BigMouth" />
<D0 Name="IsDebug" StringValue="True" />
<D0 Name="IsScare" StringValue="True" />
</C1>
<C1>
<A0 Name="HackName" StringValue="BigStatuePossessed" />
<D0 Name="IsDebug" StringValue="True" />
</C1>
<C1>
<A0 Name="HackName" StringValue="Bintakun" />
<D0 Name="IsDebug" StringValue="True" />
<D0 Name="IsScare" StringValue="True" />
</C1>
<C1>
<A0 Name="HackName" StringValue="BoundBall" />
<D0 Name="IsDebug" StringValue="True" />
</C1>
<C1>
<A0 Name="HackName" StringValue="Boffun" />
<D0 Name="IsDebug" StringValue="True" />
</C1>
<C1>
<A0 Name="HackName" StringValue="BossTailChild" />
<D0 Name="IsDebug" StringValue="True" />
</C1>
<C1>
<A0 Name="HackName" StringValue="Can" />
<D0 Name="IsDebug" StringValue="True" />
</C1>
<C1>
<A0 Name="HackName" StringValue="Chameleon" />
<D0 Name="IsDebug" StringValue="True" />
<D0 Name="IsScare" StringValue="True" />
</C1>
<C1>
<A0 Name="HackName" StringValue="CityManFlying" />
<D0 Name="IsDebug" StringValue="True" />
</C1>
<C1>
<A0 Name="HackName" StringValue="CornBoy" />
<D0 Name="IsDebug" StringValue="True" />
</C1>
<C1>
<A0 Name="HackName" StringValue="Crawler" />
<D0 Name="IsDebug" StringValue="True" />
<D0 Name="IsScare" StringValue="True" />
</C1>
<C1>
<A0 Name="HackName" StringValue="Cuttan" />
<D0 Name="IsDebug" StringValue="True" />
<D0 Name="IsScare" StringValue="True" />
</C1>
<C1>
<A0 Name="HackName" StringValue="Dinosaur" />
<D0 Name="IsDebug" StringValue="True" />
<D0 Name="IsScare" StringValue="True" />
</C1>
<C1>
<A0 Name="HackName" StringValue="DinosaurBig" />
<D0 Name="IsDebug" StringValue="True" />
<D0 Name="IsScare" StringValue="True" />
</C1>
<C1>
<A0 Name="HackName" StringValue="Drumn" />
<D0 Name="IsDebug" StringValue="True" />
<D0 Name="IsScare" StringValue="True" />
</C1>
<C1>
<A0 Name="HackName" StringValue="DumplingMan" />
<D0 Name="IsDebug" StringValue="True" />
<D0 Name="IsScare" StringValue="True" />
</C1>
<C1>
<A0 Name="HackName" StringValue="ElectricMan" />
<D0 Name="IsDebug" StringValue="True" />
</C1>
<C1>
<A0 Name="HackName" StringValue="Flutter" />
<D0 Name="IsDebug" StringValue="True" />
</C1>
<C1>
<A0 Name="HackName" StringValue="FrogBig" />
<D0 Name="IsDebug" StringValue="True" />
<D0 Name="IsNoCollisionMsg" StringValue="True" />
</C1>
<C1>
<A0 Name="HackName" StringValue="ForestManSeed" />
<D0 Name="IsDebug" StringValue="True" />
</C1>
<C1>
<A0 Name="HackName" StringValue="GrassHopperRobo" />
<D0 Name="IsDebug" StringValue="True" />
</C1>
<C1>
<A0 Name="HackName" StringValue="Gemy" />
<D0 Name="IsDebug" StringValue="True" />
<D0 Name="IsScare" StringValue="True" />
</C1>
<C1>
<A0 Name="HackName" StringValue="GhostPlayer" />
<D0 Name="IsDebug" StringValue="True" />
</C1>
<C1>
<A0 Name="HackName" StringValue="HandleCar" />
<D0 Name="IsDebug" StringValue="True" />
</C1>
<C1>
<A0 Name="HackName" StringValue="HoverDoubleAccel" />
<D0 Name="IsDebug" StringValue="True" />
</C1>
<C1>
<A0 Name="HackName" StringValue="IceClimber" />
<D0 Name="IsDebug" StringValue="True" />
</C1>
<C1>
<A0 Name="HackName" StringValue="Ikkakun" />
<D0 Name="IsDebug" StringValue="True" />
<D0 Name="IsScare" StringValue="True" />
</C1>
<C1>
<A0 Name="HackName" StringValue="Komachan" />
<D0 Name="IsDebug" StringValue="True" />
<D0 Name="IsScare" StringValue="True" />
</C1>
<C1>
<A0 Name="HackName" StringValue="Kuromado" />
<D0 Name="IsDebug" StringValue="True" />
<D0 Name="IsScare" StringValue="True" />
</C1>
<C1>
<A0 Name="HackName" StringValue="LineDancer" />
<D0 Name="IsDebug" StringValue="True" />
<D0 Name="IsScare" StringValue="True" />
</C1>
<C1>
<A0 Name="HackName" StringValue="LauncherCoinCap" />
<D0 Name="IsDebug" StringValue="True" />
</C1>
<C1>
<A0 Name="HackName" StringValue="MagnetD" />
<D0 Name="IsDebug" StringValue="True" />
<D0 Name="IsScare" StringValue="True" />
</C1>
<C1>
<A0 Name="HackName" StringValue="Makimaki" />
<D0 Name="IsDebug" StringValue="True" />
<D0 Name="IsScare" StringValue="True" />
</C1>
<C1>
<A0 Name="HackName" StringValue="MorningStarHack" />
<D0 Name="IsDebug" StringValue="True" />
<D0 Name="IsScare" StringValue="True" />
</C1>
<C1>
<A0 Name="HackName" StringValue="Ninjari" />
<D0 Name="IsDebug" StringValue="True" />
<D0 Name="IsScare" StringValue="True" />
</C1>
<C1>
<A0 Name="HackName" StringValue="Nokonoko" />
<D0 Name="IsDebug" StringValue="True" />
<D0 Name="IsScare" StringValue="True" />
</C1>
<C1>
<A0 Name="HackName" StringValue="OilWalker" />
<D0 Name="IsDebug" StringValue="True" />
</C1>
<C1>
<A0 Name="HackName" StringValue="PartyPopper" />
<D0 Name="IsDebug" StringValue="True" />
</C1>
<C1>
<A0 Name="HackName" StringValue="Penguin" />
<D0 Name="IsDebug" StringValue="True" />
</C1>
<C1>
<A0 Name="HackName" StringValue="PoleJump" />
<D0 Name="IsDebug" StringValue="True" />
</C1>
<C1>
<A0 Name="HackName" StringValue="PunchMachine" />
<D0 Name="IsDebug" StringValue="True" />
<D0 Name="IsScare" StringValue="True" />
</C1>
<C1>
<A0 Name="HackName" StringValue="Recorder" />
<D0 Name="IsDebug" StringValue="True" />
</C1>
<C1>
<A0 Name="HackName" StringValue="RibbonBeamer" />
<D0 Name="IsDebug" StringValue="True" />
</C1>
<C1>
<A0 Name="HackName" StringValue="RigidBodyBox" />
<D0 Name="IsDebug" StringValue="True" />
</C1>
<C1>
<A0 Name="HackName" StringValue="Rolao" />
<D0 Name="IsDebug" StringValue="True" />
<D0 Name="IsScare" StringValue="True" />
</C1>
<C1>
<A0 Name="HackName" StringValue="Runner" />
<D0 Name="IsDebug" StringValue="True" />
<D0 Name="IsScare" StringValue="True" />
</C1>
<C1>
<A0 Name="HackName" StringValue="SandShark" />
<D0 Name="IsDebug" StringValue="True" />
</C1>
<C1>
<A0 Name="HackName" StringValue="Scarecrow" />
<D0 Name="IsDebug" StringValue="True" />
</C1>
<C1>
<A0 Name="HackName" StringValue="Shielder" />
<D0 Name="IsDebug" StringValue="True" />
<D0 Name="IsScare" StringValue="True" />
</C1>
<C1>
<A0 Name="HackName" StringValue="Shinobi" />
<D0 Name="IsDebug" StringValue="True" />
<D0 Name="IsScare" StringValue="True" />
</C1>
<C1>
<A0 Name="HackName" StringValue="Skater" />
<D0 Name="IsDebug" StringValue="True" />
<D0 Name="IsScare" StringValue="True" />
</C1>
<C1>
<A0 Name="HackName" StringValue="Snowlin" />
<D0 Name="IsDebug" StringValue="True" />
<D0 Name="IsScare" StringValue="True" />
</C1>
<C1>
<A0 Name="HackName" StringValue="SpaceShuttle" />
<D0 Name="IsDebug" StringValue="True" />
</C1>
<C1>
<A0 Name="HackName" StringValue="SpiderHang" />
<D0 Name="IsDebug" StringValue="True" />
<D0 Name="IsScare" StringValue="True" />
</C1>
<C1>
<A0 Name="HackName" StringValue="Stake" />
<D0 Name="IsDebug" StringValue="True" />
</C1>
<C1>
<A0 Name="HackName" StringValue="StickFighter" />
<D0 Name="IsDebug" StringValue="True" />
</C1>
<C1>
<A0 Name="HackName" StringValue="SuperWrestar" />
<D0 Name="IsDebug" StringValue="True" />
</C1>
<C1>
<A0 Name="HackName" StringValue="Swordon" />
<D0 Name="IsDebug" StringValue="True" />
<D0 Name="IsScare" StringValue="True" />
</C1>
<C1>
<A0 Name="HackName" StringValue="Teresa" />
<D0 Name="IsDebug" StringValue="True" />
<D0 Name="IsScare" StringValue="True" />
</C1>
<C1>
<A0 Name="HackName" StringValue="TestBirdon" />
<D0 Name="IsDebug" StringValue="True" />
</C1>
<C1>
<A0 Name="HackName" StringValue="TestClockTower" />
<D0 Name="IsDebug" StringValue="True" />
</C1>
<C1>
<A0 Name="HackName" StringValue="TestAndoShooter" />
<D0 Name="IsDebug" StringValue="True" />
</C1>
<C1>
<A0 Name="HackName" StringValue="TestAndoWave" />
<D0 Name="IsDebug" StringValue="True" />
</C1>
<C1>
<A0 Name="HackName" StringValue="TestKillerMachineBullet" />
<D0 Name="IsDebug" StringValue="True" />
</C1>
<C1>
<A0 Name="HackName" StringValue="TestStick" />
<D0 Name="IsDebug" StringValue="True" />
</C1>
<C1>
<A0 Name="HackName" StringValue="TornadoHacked" />
<D0 Name="IsDebug" StringValue="True" />
</C1>
<C1>
<A0 Name="HackName" StringValue="Torpedo" />
<D0 Name="IsDebug" StringValue="True" />
<D0 Name="IsScare" StringValue="True" />
</C1>
<C1>
<A0 Name="HackName" StringValue="TrainingSakaiEnemy" />
<D0 Name="IsDebug" StringValue="True" />
</C1>
<C1>
<A0 Name="HackName" StringValue="TrainingDasilvaEnemy" />
<D0 Name="IsDebug" StringValue="True" />
</C1>
<C1>
<A0 Name="HackName" StringValue="Yokin" />
<D0 Name="IsDebug" StringValue="True" />
<D0 Name="IsScare" StringValue="True" />
</C1>
<C1>
<A0 Name="HackName" StringValue="Zenecon" />
<D0 Name="IsDebug" StringValue="True" />
</C1>
<C1>
<A0 Name="HackName" StringValue="HackMapParts" />
<D0 Name="IsDebug" StringValue="True" />
</C1>
</C0>
</Root>
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