Created
July 14, 2024 15:39
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Selects matching colours.
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import modo | |
selected = modo.Mesh() | |
rgbaMap = selected.geometry.vmaps.rgbaMaps[0] | |
selectedPolygon = selected.geometry.polygons.selected[0] | |
def GetAverageRGB(vertices): | |
average = (0,0,0) | |
numVertices = len(vertices) | |
for vertex in vertices: | |
vertexColour = rgbaMap[vertex.index] | |
average = (average[0] + vertexColour[0], average[1] + vertexColour[1], average[2] + vertexColour[2]) | |
return (average[0] / numVertices, average[1] / numVertices, average[2] / numVertices) | |
averageSelectedPolygonColour = GetAverageRGB(selectedPolygon.vertices) | |
def IsMatchingRGB(colour): | |
for x in range(3): | |
if abs(colour[x] - averageSelectedPolygonColour[x]) > 0.05: | |
return False | |
return True | |
for polygon in selected.geometry.polygons: | |
polygonColour = GetAverageRGB(polygon.vertices) | |
if IsMatchingRGB(polygonColour): | |
polygon.select() |
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