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BOX or DO_MEGA: the announcment will appear in a box and pause the game | |
P or PAUSE: the announcement will cause the game to pause | |
R or RECENTER: the announcement will cause the game to recenter (if possible) | |
A_D or A_DISPLAY: the announcement will be displayed in the main adventure announcement log (and on screen) | |
D_D or D_DISPLAY: the announcement will be displayed in the dwarf announcement alerts | |
UCR or UNIT_COMBAT_REPORT: the announcement will be associated to the unit combat/hunting/sparring reports | |
UCR_A or UNIT_COMBAT_REPORT_ALL_ACTIVE: the announcement will be associated to any active unit combat/hunting/sparring reports, but if there are no reports it will not create one | |
ALERT: the announcement will cause the alert button to light up | |
[REACHED_PEAK:A_D:D_D:BOX] |
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damageToDice = { # Only d6s | |
-1: "n/a", | |
0: "1d6, 6", | |
1: "1d6, 5+", | |
2: "1d6, 3+", | |
3: "2d6, 5+", | |
4: "2d6, 3+", | |
5: "3d6, 5+", | |
6: "3d6, 3+", | |
7: "4d6, 5+", |
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## Karl's Kwuest! | |
from time import sleep | |
directions = ("north", "south", "west", "east") | |
print("Welcome to Karl's Kwest!") | |
print("") | |
player = { |