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| func search_and_set_viewmodel_fov_to_all_shaders_in_tree(node, fov): | |
| for i in node.get_children(): | |
| search_and_set_viewmodel_fov_to_all_shaders_in_tree(i, fov) | |
| if i is MeshInstance3D: | |
| for j in range(i.mesh.get_surface_count()): | |
| var temp = i.mesh.surface_get_material(j) | |
| if temp is ShaderMaterial: | |
| temp.set_shader_parameter("fov", fov) | |
| func set_viewmodel_fov(fov): |