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@Gankra
Last active September 11, 2023 00:53
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Useful Links

STS Rules

seed settings:

  • Defeat All Evil
  • Key Items Anywhere
  • Save/Warp Rooms Unchanged
  • Retain Type
  • Enemy Drops: Chaos
  • Crafting / Shops / Quests: Shuffled
  • Glitchless

additional rules:

  • Wait at "press any button" screen for time start (miriam idling on the boat after loading game)
  • No suspending/quitting to title unless you softlocked (can't die/or get out of room etc)
  • No crafting Dimension shift
  • "No Glitches"
    • No kung fu climb (the one that gains infinite height)
    • No gale crawler iron maidens
    • No samurai slides
    • No out of bounds (in-bounds clips like gears or breakable walls is fine)

The Shape Of The Game

The bloodstained same-type-shuffle rando can be roughly broken into 7 chunks:

  1. left side (road to craftwork)
  2. upstairs (gebel)
  3. right side (tower, library)
  4. train (choo chooooo)
  5. downstairs (caverns, desert, inferno)
  6. oriental (pls no)
  7. end (giant, ice)

Typical Flow Of The Game

The flow of a run is roughly like this:

  1. early game

    • do the left side starter loop to craftwork
      • farm purples for Dimension Shift (DS) and damage (aqua, tiz, rood...)
      • pick up key items and whites along the way for movement + zangetsuo
    • go to town
      • check crafting/shop/quests
      • on first visit, buy and plant a rice seed -- rice + hallite unlocks cheap 99 riceballs in shop
      • on last visit, sell crafting stuff and junk
      • buy as much hp/mp healing as you can for survivability and damage
  2. midgame (very maleable, do what you like)

    • if you can go upstairs, do it
      • several key item checks are on the way, often zangetsuo
      • once you have zangetsuo, beat gebel
    • if you can't, go right side
      • tower has purples + keys
      • library has movement + books
    • or go train to hunt for DS
    • or go downstairs to hunt for DS
    • or go oriental for DS or zangetsuo
  3. end game

    • ideal to put this off until DS, as you can skip the first boss with it
    • ...but DS can be after the boss, and you need to traverse the area anyway
    • need decent build for final boss, doing more midgame to beef up can be faster than trying to force the final bosses

Primary Checklist

The following ""checklist"" uses the above chunking, and presents things in roughly chronological order. Your main focus is ๐Ÿ’œpurples and ๐Ÿ—๏ธkeys to beat the game.

๐Ÿ’™Blues are usually just trying to spike accelerator. Everyone seems to agree to go for craftwork since it's on the path, gives levels + loot, and could technically be a required vanilla craftwork shard to go right side. The two right side blues are popular farms. Yellows are similarly nice to spike but not worth farming for.

๐ŸคWhites are trying to get a form of flight for upstairs and endgame. Technically completely skippable with early dimension shift, although having more jumps is always good.

Along the way random checks for gear are worthwhile, especially to spike busted accessories like gebel glasses. Don't worry about learning all the locations early, that will come with experience.

The checklist has two columns. On the left is what you'd usually be going for on your first visit (if you're doing that type of check still). On the right is stuff that is technically there but isn't the focus, because it's slow (revenant) or other places are better farms (why farm blood grinder knight in garden when it's faster in entrance).

๐Ÿ’œ = purple shard (dimension shift, damage, aqua stream, reflector)
๐Ÿ’™ = blue shard (accelerator, craftwork)
๐Ÿค = white shard (jump, fly, swim)
๐Ÿ—๏ธ = key item (zangetsuo, bromide, superboss keys)
โœ… = required

โš”๏ธ = boss
โ˜ ๏ธ = deadly (save for later / desperation)
๐Ÿ”ง = crafting (johannes)

         normally going for                    technically also there

โฌ…๏ธ left side (starter loop)
    ๐Ÿšข galleon minerva
        ๐Ÿ—๏ธ starter gear (first chest)
        ๐Ÿ’œ cannon morte
        ๐Ÿ—๏ธ bottom of boat chest
    ๐Ÿ  arvantville
        ๐Ÿ—๏ธ talk to johanas                   ๐Ÿ’œ๐Ÿ”ง tis raiff + diamond  
        ๐Ÿ’œ bone morte (5 tries)              ๐Ÿ’œ๐Ÿ”ง fald ciu + dark matter
                                              ๐Ÿ’œ๐Ÿ”ง riga storaema + ruby                                  
    ๐Ÿฐ (pre-garden) entrance
        ๐Ÿ’œ bone morte
    ๐Ÿชด (left) garden of silence
        ๐Ÿ’œ plume parma (flying pig)          ๐Ÿ’œ barbatos (archer)
        ๐Ÿ’œ toad                              ๐Ÿ’œ blood grinder knight
                                              ๐Ÿ’œโ˜ ๏ธ revenant (superboss)
    ๐Ÿฐ (post-garden) entrance
        ๐Ÿ’œ blood grinder knight
        ๐Ÿ’œ barbatos (archer)
    โ›ช (lower) dian cecht cathedral
        ๐Ÿค shortcut 1 (climbing to witch)
        ๐Ÿค shortcut 2 (if randomly red!)
        ๐Ÿ’œ ordog (red dog)
        ๐Ÿ’œ gargoyle
        ๐Ÿ’™โš”๏ธ craftwork
        ๐Ÿ—๏ธ safety zangetsuo (breakable floor in the path below craftwork)

โฌ†๏ธ upstairs [flight or reflector]
    โ›ช (upper) dian cecht cathedral
        ๐Ÿ’œ leraje (elite archer)
        ๐Ÿ’œ shield outsider
        ๐Ÿ—๏ธ chest before entrance to hall of termination (guarded by archdemon)
    ๐ŸŒ™ hall of termination (top floor)
        ๐Ÿ—๏ธ attic chests (before nightmare)
        ๐Ÿ’œ eight bit skull (โ˜ ๏ธ to keep without waystone, but can suicide-check)
        โœ…โš”๏ธ [zangetsuo] kill gebel's wife

โžก๏ธ right side [flight or craftwork]
    ๐Ÿชด (right) garden of silence
                                              ๐Ÿ’œ ordog (red dog)
    ๐Ÿ‰ towers of the twin dragons
        ๐Ÿ’œ shield outsider                    ๐Ÿ’™ wolfman
        ๐Ÿ’œ celaeno (purple bird)
        ๐Ÿ’œโš”๏ธ valac
        ๐Ÿ—๏ธ bromide (gold chest)
    ๐Ÿ“– livre ex machina
        ๐Ÿคโš”๏ธ andrealphus (double jump)       ๐Ÿ’™ rul'sha (whip demon) 
                                              ๐Ÿ’œโš”๏ธ abyssal guardian (not guaranteed)

๐ŸŽŸ๏ธ train ride [bromide + library card]
    ๐Ÿš‚ bridge of evil (train)          
        ๐Ÿ’œ assassin (ninja)                   ๐Ÿ’™ lili 
        ๐Ÿ’œโš”๏ธ glutton train                    ๐Ÿ’œ celaeno (purple bird)
    ๐Ÿงช underground sorcery lab
        ๐Ÿ’œ bomber morte                       ๐Ÿ’™ sidhe (fairy)
        ๐Ÿ’œโš”๏ธ bathin
        
โฌ‡๏ธ downstairs ["swimming"]
    ๐ŸŒŠ forbidden underground waterway
        ๐Ÿ’œ decabria (chained praying circle monster)
        ๐Ÿ’œ deeseama (squid)
    ๐Ÿซ hidden desert
        ๐Ÿ’œ amy (ghost)                        ๐Ÿคโš”๏ธ alfred (deep sinker)
    ๐Ÿ”ฎ secret sorcery lab
        ๐Ÿ’™โš”๏ธ doppleganger
    ๐Ÿ”ฅ inferno cave [invert, deep sinker + reflector, or dimension shift]
        ๐Ÿ’œ volcano morte                      ๐Ÿคโš”๏ธ probas (invert)

๐Ÿฏ oriental sorcery lab
        ๐Ÿ’œ haagenti (golden cow)             ๐Ÿ’œโ˜ ๏ธ master carpenter (superboss)
        ๐Ÿ’œ kamikaze (white cat)              ๐Ÿ’œ demon lord (carpenter summons)
        ๐Ÿ—๏ธโš”๏ธ zangetsu 2

๐ŸŒ• end game [kill gebel with zangetsuo]
    ๐Ÿ†™ den of giants
        ๐Ÿ—๏ธ chest atop first big room (can't be zangetsuo)
        ๐Ÿ’œ abyssal guardian (dragon)          ๐Ÿ’™ silver wolfman
        ๐Ÿ’œโš”๏ธ valefar                          ๐Ÿ’™ harrier (race)
    โ„๏ธ glacial tomb
        ๐Ÿ—๏ธ chest guarded by gusion canon (can't be zangetsuo)
        ๐Ÿ’œ demon lord                         ๐Ÿ’™โ˜ ๏ธ orlok dracule (superboss)
        ๐Ÿ’œโš”๏ธ gremory
        โœ…โš”๏ธ [dimension shift] FINAL BOSS
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