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FWIW: I (@rondy) am not the creator of the content shared here, which is an excerpt from Edmond Lau's book. I simply copied and pasted it from another location and saved it as a personal note, before it gained popularity on news.ycombinator.com. Unfortunately, I cannot recall the exact origin of the original source, nor was I able to find the author's name, so I am can't provide the appropriate credits.
- By Edmond Lau
- Highly Recommended 👍
- http://www.theeffectiveengineer.com/
- 2011 - A trip through the Graphics Pipeline 2011
- 2013 - Performance Optimization Guidelines and the GPU Architecture behind them
- 2015 - Life of a triangle - NVIDIA's logical pipeline
- 2015 - Render Hell 2.0
- 2016 - How bad are small triangles on GPU and why?
- 2017 - GPU Performance for Game Artists
- 2019 - Understanding the anatomy of GPUs using Pokémon
C# at Google Style Guide を日本語訳したものです。一部こなれていない箇所もあるので、お気づきの点があれば気軽にコメントでご指摘頂ければ幸いです。
このスタイルガイドは Google 社内で開発された C# コード用であり、Google の C# コードのデフォルトのスタイルです。 Google C++ スタイルや Google Java スタイルなど、Google の他の言語に準拠した文体の選択を行います。
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| using System.Collections.Generic; | |
| using UnityEngine; | |
| using UnityEngine.UIElements; | |
| using UnityEngine.EventSystems; | |
| using UnityEngine.Rendering; | |
| namespace Katas.Experimental | |
| { | |
| public class WorldSpaceUIDocument : MonoBehaviour, IPointerMoveHandler, IPointerUpHandler, IPointerDownHandler, | |
| ISubmitHandler, ICancelHandler, IMoveHandler, IScrollHandler, ISelectHandler, IDeselectHandler, IDragHandler |
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| import argparse | |
| import csv | |
| import glob | |
| import os | |
| from pathlib import Path | |
| import cv2 | |
| import numpy as np | |
| import torch | |
| from PIL import Image |