The Dotabod integration causes cyclical FPS drops in Dota 2 due to the GSI configuration. Multiple streamers (ODPixel, Gorgc, and potentially Arteezy) have experienced this issue where FPS drops significantly every few seconds in a regular pattern.
- The issue is caused by the GSI configuration file that Dotabod uses to get game data
- Removing the GSI folder completely fixes the FPS drops but breaks Dotabod functionality
- Modifying the buffer and throttle values in the GSI config can reduce the severity of FPS drops
- ODPixel found that setting
buffer: 0.0
andthrottle: 5.0
helped minimize the issue - The FPS drops appear to be caused by Dota 2 taking resource-intensive snapshots of game state
{
"uri" "${process.env.NEXT_PUBLIC_GSI_WEBSOCKET_URL}"
"timeout" "5.0"
"buffer" "0.5"
"throttle" "0.5"
"heartbeat" "30.0"
"data"
{
"abilities" "1"
"buildings" "1"
"events" "1"
"hero" "1"
"items" "1"
"map" "1"
"player" "1"
"provider" "1"
"wearables" "1"
}
"auth"
{
"token" "${userId}"
}
}
"timeout" "5.0"
"buffer" "0.0"
"throttle" "5.0"
"heartbeat" "30.0"
- The issue appears to be on Valve's side with how the Dota 2 client handles GSI data collection
- There's concern that increasing throttle/buffer values too much might cause missed events or delayed Dotabod functionality
- The FPS drops might be less noticeable if players don't have FPS counters visible
- A dual PC streaming setup won't fix this particular issue since it's on the game client side