Created
July 18, 2018 14:03
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Texture GradientLayout Example
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class mothorNode: ASDisplayNode { | |
let childNode = ASDisplayNode() | |
// ....omit..... | |
override func layoutDidFinish() { | |
super.layoutDidFinish() | |
self.childNode | |
.gradientBackgroundColor([UIColor.red.cgColor, UIColor.white.cgColor], | |
direction: .horizontal) | |
} | |
// ... omit.... | |
} | |
extension ASDisplayNode { | |
enum GradientDirection { | |
case horizontal | |
case vertical | |
case adjust(CGPoint, CGPoint) | |
var points: (start: CGPoint, end: CGPoint) { | |
switch self { | |
case .horizontal: | |
return (start: .init(x: 0.0, y: 0.5), end: .init(x: 1.0, y: 0.5)) | |
case .vertical: | |
return (start: .init(x: 0.5, y: 0.0), end: .init(x: 0.5, y: 1.0)) | |
case .adjust(let start, let end): | |
return (start: start, end: end) | |
} | |
} | |
} | |
func gradientBackgroundColor(_ colors: [CGColor], direction: GradientDirection) { | |
DispatchQueue.main.async { | |
self.backgroundColor = .clear | |
self.clipsToBounds = true | |
let gradient = CAGradientLayer() | |
gradient.frame = .init(origin: .zero, size: self.calculatedSize) | |
gradient.colors = colors | |
gradient.startPoint = direction.points.start | |
gradient.endPoint = direction.points.end | |
self.layer.insertSublayer(gradient, at: 0) | |
} | |
} | |
} |
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