Created
April 6, 2018 00:13
-
-
Save GermanHoyos/86229d7c48095b36c9cd6caf970759f4 to your computer and use it in GitHub Desktop.
2d shooter foundation code
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| <html> | |
| <head> | |
| <style> | |
| body { | |
| background-color: #1f1f2e; | |
| margin: 0px; | |
| padding: 0px; | |
| } | |
| #gameConsole { | |
| position: relative; | |
| border-style: solid; | |
| border-color: black; | |
| height: 500px; | |
| width: 700px; | |
| top: 5%; | |
| left: 5%; | |
| } | |
| #titleBox { | |
| position: absolute; | |
| border-style: solid; | |
| border-color: black; | |
| height: 30px; | |
| width: 694px; | |
| top: 0px; | |
| left: 0px; | |
| overflow: hidden; | |
| color: white; | |
| } | |
| #gameGrid{ | |
| position: absolute; | |
| border-style: solid; | |
| border-color: black; | |
| height: 400px; | |
| width: 694px; | |
| top: 36px; | |
| left: 0px; | |
| } | |
| #footerBox{ | |
| position: absolute; | |
| border-style: solid; | |
| border-color: black; | |
| height: 52px; | |
| width:694px; | |
| top: 442px; | |
| left: 0px; | |
| } | |
| #player { | |
| position: absolute; | |
| background-color: purple; | |
| height: 10px; | |
| width: 10px; | |
| top: 0px; | |
| left: 0px; | |
| } | |
| #bulletOne { | |
| position: absolute; | |
| background-color: white; | |
| height: 1px; | |
| width: 6px; | |
| top: 0px; | |
| left: 0px; | |
| opacity: 0; | |
| } | |
| #bulletTwo { | |
| position: absolute; | |
| background-color: white; | |
| height: 1px; | |
| width: 6px; | |
| top: 0px; | |
| left: 0px; | |
| opacity: 0; | |
| } | |
| #bulletThree { | |
| position: absolute; | |
| background-color: white; | |
| height: 1px; | |
| width: 6px; | |
| top: 0px; | |
| left: 0px; | |
| opacity: 0; | |
| } | |
| #playerTackerY { | |
| position: absolute; | |
| color: white; | |
| top: -16px; | |
| left: 0px; | |
| } | |
| #playerTrackerX { | |
| position: absolute; | |
| color: white; | |
| top: 0px; | |
| left: 0px; | |
| } | |
| #bOneYP{ | |
| position: absolute; | |
| color: white; | |
| top: 16px; | |
| left: 0px; | |
| } | |
| #bOneXP{ | |
| position: absolute; | |
| color: white; | |
| top: -16px; | |
| left: 180px; | |
| } | |
| #bTwoYP{ | |
| position: absolute; | |
| color: white; | |
| top: 0px; | |
| left: 180px; | |
| } | |
| #bTwoXP{ | |
| position: absolute; | |
| color: white; | |
| top: 16px; | |
| left: 180px; | |
| } | |
| #bThreeYP{ | |
| position: absolute; | |
| color: white; | |
| top: -15px; | |
| left: 380px; | |
| } | |
| #bThreeXP{ | |
| position: absolute; | |
| color: white; | |
| top: 0px; | |
| left: 380px; | |
| } | |
| #targetBox{ | |
| position: absolute; | |
| background-color: green; | |
| height: 20px; | |
| width: 20px; | |
| top: 30px; | |
| left: 310px; | |
| opacity: 1; | |
| } | |
| #targetTrackerY{ | |
| position: absolute; | |
| color: white; | |
| top: 16px; | |
| left: 380px; | |
| } | |
| #targetTrackerX{ | |
| position: absolute; | |
| color: white; | |
| top: -16px; | |
| left: 560px; | |
| } | |
| </style> | |
| <title>Vacation Game</title> | |
| <script> | |
| document.addEventListener("keydown", keyBoardInput); | |
| var playerTop = 0; | |
| var playerLeft = 0; | |
| var bulletCount = 0; | |
| var bulletOneTop = 0; | |
| var bulletOneLeft = 0; | |
| var bulletTwoTop = 0; | |
| var bulletTwoLeft = 0; | |
| var bulletThreeTop = 0; | |
| var bulletThreeLeft = 0; | |
| var targetBoxTop = 0; | |
| var targetBoxLeft = 0; | |
| function fireBulletOne(){ | |
| var gameGridLeft = document.getElementById("gameGrid").style.left; | |
| var bulletOne = document.getElementById("bulletOne"); | |
| var bulletOneTop = playerTop; | |
| var bulletOneLeft = playerLeft; | |
| bulletOne.style.top = bulletOneTop; | |
| bulletOne.style.left = bulletOneLeft; | |
| bulletCount++; | |
| var targetBox = document.getElementById("targetBox"); | |
| var targetBoxTop = document.getElementById("targetBox").style.top; | |
| // var targetBox = document.querySelector("targetBox"); | |
| var targetBoxLeft = (parseFloat(window.getComputedStyle(targetBox).getPropertyValue("left"))); | |
| if (bulletCount > 3){ | |
| bulletCount = 0; | |
| }; | |
| var moveOne = setInterval(moveBltOne,1); | |
| function moveBltOne(){ | |
| if (bulletOneLeft > gameGridLeft + 686){ | |
| clearInterval(moveOne); | |
| document.getElementById("bulletOne").style.opacity = "0"; | |
| document.getElementById("bulletOne").style.transition = "opacity .5s"; | |
| } else { | |
| bulletOneLeft++; | |
| targetBoxLeft; | |
| bulletOne.style.left = bulletOneLeft; | |
| targetBox.style.left = targetBoxLeft; | |
| document.getElementById("bulletOne").style.opacity = "1"; | |
| document.getElementById("bulletOne").style.transition = "opacity 1s"; | |
| document.getElementById('bOneYP').innerHTML = '1st Bullet Y Axis = ' + bulletOneTop; | |
| document.getElementById('bOneXP').innerHTML = '1st Bullet X Axis = ' + bulletOneLeft; | |
| document.getElementById('targetTrackerY').innerHTML = 'Target Box Y Axis = ' + targetBoxTop; | |
| document.getElementById('targetTrackerX').innerHTML = 'Target Box X Axis = ' + targetBoxLeft; | |
| if (bulletOneLeft > targetBoxLeft){ | |
| document.getElementById("targetBox").style.opacity = "0"; | |
| }; | |
| console.log("bullet 1 shot"); | |
| }; | |
| }; | |
| }; | |
| function fireBulletTwo(){ | |
| var bulletTwo = document.getElementById("bulletTwo"); | |
| var bulletTwoTop = playerTop; | |
| var bulletTwoLeft = playerLeft; | |
| bulletTwo.style.top = bulletTwoTop; | |
| bulletTwo.style.left = bulletTwoLeft; | |
| bulletCount++; | |
| var moveTwo = setInterval(moveBltTwo,1); | |
| function moveBltTwo() { | |
| var CSSelement = document.getElementById("targetBox"); | |
| var targetTopProp = window.getComputedStyle(CSSelement, null).getPropertyValue("top"); | |
| var targetLeftProp = window.getComputedStyle(CSSelement, null).getPropertyValue("left"); | |
| var gameGridLeft = document.getElementById("gameGrid").style.left; | |
| if (bulletTwoLeft > gameGridLeft + 686){ | |
| clearInterval(moveTwo); | |
| document.getElementById("bulletTwo").style.opacity = "0"; | |
| document.getElementById("bulletTwo").style.transition = "opacity .5s"; | |
| } else { | |
| bulletTwoLeft++; | |
| bulletTwo.style.left = bulletTwoLeft; | |
| document.getElementById("bulletTwo").style.opacity = "1"; | |
| document.getElementById("bulletTwo").style.transition = "opacity 1s"; | |
| document.getElementById('bTwoYP').innerHTML = '2nd Bullet Y Axis = ' + bulletTwoTop; | |
| document.getElementById('bTwoXP').innerHTML = '2nd Bullet X Axis = ' + bulletTwoLeft; | |
| console.log("bullet 2 shot"); | |
| }; | |
| }; | |
| }; | |
| function fireBulletThree(){ | |
| var bulletThree = document.getElementById("bulletThree"); | |
| var bulletThreeTop = playerTop; | |
| var bulletThreeLeft = playerLeft; | |
| bulletThree.style.top = bulletThreeTop; | |
| bulletThree.style.left = bulletThreeLeft; | |
| bulletCount++; | |
| var moveThree = setInterval(moveBltThree,1); | |
| function moveBltThree() { | |
| var CSSelement = document.getElementById("targetBox"); | |
| var targetTopProp = window.getComputedStyle(CSSelement, null).getPropertyValue("top"); | |
| var targetLeftProp = window.getComputedStyle(CSSelement, null).getPropertyValue("left"); | |
| var gameGridLeft = document.getElementById("gameGrid").style.left; | |
| if (bulletThreeLeft > gameGridLeft + 686){ | |
| clearInterval(moveThree); | |
| document.getElementById("bulletThree").style.opacity = "0"; | |
| document.getElementById("bulletThree").style.transition = "opacity .5s"; | |
| } else { | |
| bulletThreeLeft++; | |
| bulletThree.style.left = bulletThreeLeft; | |
| document.getElementById("bulletThree").style.opacity = "1"; | |
| document.getElementById("bulletThree").style.transition = "opacity 1s"; | |
| document.getElementById('bThreeYP').innerHTML = '3rd Bullet Y Axis = ' + bulletThreeTop; | |
| document.getElementById('bThreeXP').innerHTML = '3rd Bullet X Axis = ' + bulletThreeLeft; | |
| console.log("bullet 3 shot"); | |
| }; | |
| }; | |
| }; | |
| function movePlayerUp(){ | |
| var player = document.getElementById("player"); | |
| if (playerTop < 1){ | |
| playerTop = 0; | |
| } else { | |
| playerTop--; | |
| player.style.top = playerTop; | |
| playerTrack(); | |
| }; | |
| }; | |
| function movePlayerDown(){ | |
| var player = document.getElementById("player"); | |
| if (playerTop > 389) { | |
| playerTop = 390; | |
| } else { | |
| playerTop++; | |
| player.style.top = playerTop; | |
| playerTrack(); | |
| }; | |
| }; | |
| function movePlayerLeft(){ | |
| var player = document.getElementById("player"); | |
| if (playerLeft < 1){ | |
| playerLeft = 0; | |
| } else { | |
| playerLeft--; | |
| player.style.left = playerLeft; | |
| playerTrack(); | |
| }; | |
| }; | |
| function movePlayerRight(){ | |
| var player = document.getElementById("player"); | |
| if (playerLeft > 683) { | |
| playerLeft = 684; | |
| } else { | |
| playerLeft++; | |
| player.style.left = playerLeft; | |
| playerTrack(); | |
| }; | |
| }; | |
| function keyBoardInput(){ | |
| var i = event.keyCode; | |
| if(i == 38){ | |
| movePlayerUp(); | |
| }; | |
| if(i == 40){ | |
| movePlayerDown(); | |
| }; | |
| if(i == 37){ | |
| movePlayerLeft(); | |
| }; | |
| if(i == 39){ | |
| movePlayerRight(); | |
| }; | |
| if(i == 32){ | |
| if (bulletCount == 3){fireBulletOne() ;}; | |
| if (bulletCount == 2){fireBulletThree() ;}; | |
| if (bulletCount == 1){fireBulletTwo() ;}; | |
| if (bulletCount == 0){fireBulletOne() ;}; | |
| }; | |
| }; | |
| function playerTrack(){ | |
| var playerY = playerTop; | |
| var playerX = playerLeft; | |
| document.getElementById('playerTackerY').innerHTML = 'Players Y Axis = ' + playerY + 'px'; | |
| document.getElementById('playerTrackerX').innerHTML = 'Players X Axis = ' + playerX + 'px'; | |
| }; | |
| </script> | |
| </head> | |
| <body> | |
| <div id="gameConsole"> | |
| <div id="titleBox">Title Box</div> | |
| <div id="gameGrid"> | |
| <div id="player"></div> | |
| <div id="bulletOne"></div> | |
| <div id="bulletTwo"></div> | |
| <div id="bulletThree"></div> | |
| <div id="targetBox"></div> | |
| </div> | |
| <div id="footerBox"> | |
| <p id="playerTackerY">Players Y Axis = 0</p> | |
| <p id="playerTrackerX">Players X Axis = 0</p> | |
| <p id="bOneYP">1st Bullet Y Axis = 0</p> | |
| <p id="bOneXP">1st Bullet X Axis = 0</p> | |
| <p id="bTwoYP">2nd Bullet Y Axis = 0</p> | |
| <p id="bTwoXP">2nd Bullet X Axis = 0</p> | |
| <p id="bThreeYP">3rd Bullet Y Axis = 0</p> | |
| <p id="bThreeXP">3rd Bullet X Axis = 0</p> | |
| <p id="targetTrackerY">Target Box Y Axis = </p> | |
| <p id="targetTrackerX">Target Box X Axis = </p> | |
| </div> | |
| </div> | |
| </body> | |
| </html> | |
| <!--notes | |
| var CSSelement = document.getElementById("targetBox"); | |
| var targetTopProp = window.getComputedStyle(CSSelement, null).getPropertyValue("top"); | |
| var targetLeftProp = window.getComputedStyle(CSSelement, null).getPropertyValue("left"); | |
| var bulletOneLeftRead = bulletOne.style.left; | |
| var targetBoxLeftRead = targetBox.style.left; | |
| var targetBox = document.getElementById("targetBox"); | |
| targetBox.style.left = targetBoxLeft; | |
| function moveTarget(){ | |
| var CSSelement = document.getElementById("targetBox"); | |
| var targetTopProp = window.getComputedStyle(CSSelement, null).getPropertyValue("top"); | |
| var targetLeftProp = window.getComputedStyle(CSSelement, null).getPropertyValue("left"); | |
| }; | |
| --> |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment