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⌈Wired Sound for Wired People⌋

Gesugao-san

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⌈Wired Sound for Wired People⌋
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Эти хосты блокируются на ТСПУ провайдеров для запрета YouTube в России. Для обхода запрета, добавьте в программы обхода (GoodbyeDPI/zapret) эти хосты:

googlevideo.com
ggpht.com
ytimg.com
l.google.com
youtube.com
play.google.com
youtubei.googleapis.com
@velzie
velzie / manifest-v2-chrome.md
Last active July 21, 2025 07:27
How to keep using adblockers on chrome and chromium

NOTE

by the time you're reading this, this probably no longer works since the policy has been removed. I reccomend you to check out https://github.com/r58Playz/uBlock-mv3 instead

How to keep using adblockers on chrome and chromium

  1. google's manifest v3 has no analouge to the webRequestBlocking API, which is neccesary for (effective) adblockers to work
  2. starting in chrome version 127, the transition to mv3 will start cutting off the use of mv2 extensions alltogether
  3. this will inevitably piss of enterprises when their extensions don't work, so the ExtensionManifestV2Availability key was added and will presumably stay forever after enterprises complain enough

You can use this as a regular user, which will let you keep your mv2 extensions even after they're supposed to stop working

@hl2guide
hl2guide / 20230810_142943_adg_ext_settings_4.1.57.json
Last active December 3, 2024 22:20
Adguard Browser Extension User Rules for 2023 (settings > user rules)
{"protocol-version":"1.0","general-settings":{"app-language":"en-US","allow-acceptable-ads":false,"show-blocked-ads-count":true,"autodetect-filters":true,"safebrowsing-enabled":true,"filters-update-period":21600000,"appearance-theme":"system"},"extension-specific-settings":{"use-optimized-filters":false,"collect-hits-count":false,"show-context-menu":true,"show-info-about-adguard":false,"show-app-updated-info":false,"hide-rate-adguard":true,"user-rules-editor-wrap":false},"filters":{"enabled-groups":[1,2,3,4,5],"enabled-filters":[208,17,1,2,3,4,6,7,8,9,216,227,238,253,18,19,20,21,22,242],"custom-filters":[],"user-filter":{"rules":"! Disqus.com - Clean up\ndisqus.com###container-main > div > div.section-contained:last-child > div.layout.-top-narrow > div.layout__main > div.layout__nav:first-child > div.hidden-md:last-child\n\n! Evernote.com\nevernote.com###qa-SIDEBAR_UPGRADE_BUTTON\nevernote.com##body > div.modal-mask\nevernote.com##body > div.modal-banner.image-on-left.is-illustration\n\n! Majorgeeks\nmajorgee
@Spottedleaf
Spottedleaf / Starlight 1.20.md
Last active June 11, 2025 20:34
The future of the Starlight mod

In 1.21?

Moonrise contains Starlight as well as a lot of server-side optimisations.

Final change of plans (March 8, 2024)

I don't see that many people are using Starlight on modern versions anymore. As such, I don't see any reason to continue to maintain the mod versions, given that they do have real mod conflict issues with other mods. Starlight is also not neccessary to use on 1.20.x anyways.

@Gesugao-san
Gesugao-san / The Imperial Gatekeeper.ct.xml
Last active December 4, 2024 08:50
The Imperial Gatekeeper (v1.75) CE (v7.3) Table. Save as "Game.ct" to associate with game.
<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="38">
<CheatEntries>
<CheatEntry>
<ID>116</ID>
<Description>"&gt; Игрок (обновляется постоянно)"</Description>
<Options moHideChildren="1"/>
<LastState Value="" RealAddress="00000000"/>
<GroupHeader>1</GroupHeader>
<CheatEntries>
@Gesugao-san
Gesugao-san / openapi_byond.yml
Last active May 5, 2024 21:28
Swagger UI OpenAPI for http://byond.com. How to use: copy content of this file, and insert in https://editor.swagger.io. For working preview use https://mybrowseraddon.com/access-control-allow-origin.html!
openapi: 3.0.0
info:
version: "1.0"
title: BYOND API
description: "Website offer a free API that provides some info for a players and about players, hubs and worlds."
termsOfService: https://www.byond.com/TOS
contact:
name: SS13HUB Team
url: http://discord.gg/HMwbBZyEum
@kennytv
kennytv / readme.md
Last active July 8, 2025 16:13
Signed Chat and Chat Types

Signed chat

This gist intends on clearing up some of the misinformation surrounding signed chat/the reporting feature Mojang has added to Minecraft 1.19.1. Here you can find both technical information as well as a general explanation of how these work.

Profile keys

After joining a server, clients now send a profile key used for verifying a message's authenticity. This key and thus the whole signing process is optional, but by default, servers enforce secure profiles for clients to send chat messages. Whenever the player sends a chat message and has a key associated, the message will be signed using their own private key, which the server then verifies using the public key sent after join. Assuming signature, timestamp, and message contents line up, the message goes through.

On the other end, clients can also require all broadcasted player messages to be signed, disregarding the ones without sender verified signatures.

Message signatures

@regstuff
regstuff / Wayback Machine SPN2 API Docs
Created June 21, 2022 09:42
Wayback Machine SPN2 API Docs
From https://docs.google.com/document/d/1Nsv52MvSjbLb2PCpHlat0gkzw0EvtSgpKHu4mk0MnrA/
Save Page Now 2 Public API Docs Draft
Vangelis Banos, updated: 2022-04-05
Capture a web page as it appears now for use as a trusted citation in the future. Changelog: https://docs.google.com/document/d/19RJsRncGUw2qHqGGg9lqYZYf7KKXMDL1Mro5o1Qw6QI/edit#
Contents
Glossary 1
Basic API Reference 1
Capture request 1
@Gesugao-san
Gesugao-san / README.md
Last active June 21, 2024 10:20
Open in WBM (v5.0, script for Tampermonkey) [BROKEN]
@Gesugao-san
Gesugao-san / README.md
Last active June 21, 2024 10:21
Open in WBM (v4.0, script for Tampermonkey) [BROKEN]