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Unity - add Animator, Animator Controller and Animation to GameObject in hierarchy
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| // =============================== | |
| // AUTHOR : J. Giezendanner | |
| // CREATE DATE : 18.02.2020 | |
| // MODIFIED DATE : | |
| // PURPOSE : Adds a context menu to create an Animator Component, Animator Controller | |
| // and Animation to a GameObject in the hierarchy | |
| // SPECIAL NOTES : | |
| // =============================== | |
| // Change History: | |
| //================================== | |
| using System.IO; | |
| using UnityEditor; | |
| using UnityEditor.Animations; | |
| using UnityEngine; | |
| using Debug = UnityEngine.Debug; | |
| namespace Editor | |
| { | |
| public static class AnimatorHelper | |
| { | |
| [MenuItem("GameObject/Giezi's tools/Add Animator, Animator Controller and Animation", false, 0)] | |
| static void AddRequiredComponents() | |
| { | |
| if (Selection.activeGameObject != null) | |
| { | |
| GameObject go = Selection.activeGameObject; | |
| Animator animator; | |
| string assetPath = Application.dataPath + Path.DirectorySeparatorChar + "Animations" + Path.DirectorySeparatorChar; | |
| string path = EditorUtility.SaveFilePanel("Save controller and animation", assetPath, "New Animation",""); | |
| if (path.Length == 0) | |
| return; | |
| if (go.GetComponent<Animator>() != null) | |
| { | |
| Debug.Log("Object already contains animator"); | |
| if (EditorUtility.DisplayDialog("Use existing animator?", | |
| "Are you sure you want to use the existing animator?", "Yes", "No")) | |
| animator = go.GetComponent<Animator>(); | |
| else | |
| { | |
| Debug.Log("Aborted operation"); | |
| return; | |
| } | |
| }else | |
| animator = go.AddComponent<Animator>(); | |
| path = path.Replace(Application.dataPath + Path.AltDirectorySeparatorChar, ""); | |
| path = "Assets" + Path.AltDirectorySeparatorChar + path; | |
| string name = Path.GetFileNameWithoutExtension(path); | |
| string dir = Path.GetDirectoryName(path); | |
| AnimationClip clip = new AnimationClip(); | |
| AnimationClipSettings settings = AnimationUtility.GetAnimationClipSettings(clip); | |
| settings.loopTime = true; | |
| AnimationUtility.SetAnimationClipSettings(clip,settings); | |
| AssetDatabase.CreateAsset(clip, dir + Path.DirectorySeparatorChar + name + ".anim"); | |
| AnimatorController animatorController = UnityEditor.Animations.AnimatorController.CreateAnimatorControllerAtPathWithClip(dir + Path.DirectorySeparatorChar + name + ".controller", clip); | |
| animator.runtimeAnimatorController = animatorController; | |
| } | |
| } | |
| } | |
| } |
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