Created
September 19, 2022 07:50
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Paused after 2 secs of ad start | |
Resumed after 1 min | |
Ad break fucked up | |
---------------------------------- | |
If the ad break comes in first 10 secs | |
ad break fucked up | |
----------------------------------- | |
On Brand new session | |
Ad Start time from Api : 92 | |
Actual ad start time in stream: 100 | |
Ad break fucked up | |
----------------------------------- | |
Paused after 2 secs of ad start | |
Resumed after 30 secs | |
Ad removed as expected | |
The next ad played fine | |
The next ad played fine | |
------------------------------------ | |
Paused 2 secs before ad start | |
Resumed after 30 secs | |
player current time jumped from 100 to 32400 | |
Ad break messed up as current time is high. New session not started because the buffer happened at the same time and we prev time got updated. | |
Tried again | |
(this time ad break played fine) | |
----------------------------------------- | |
Pause for 5 secs curr time doesn't jump | |
Pause fro 10 secs curr time jumps | |
---------------------------------------- | |
After buffer, start time from server change to some random number | |
------------------------------ | |
After buffer, (produced by throttling the network speed) the curr time from player moved from 70 to 33200 | |
-------------------------------------- | |
If the stream starts with ad on new session, ad break is not starting | |
------------------------------------------ | |
If the stream starts with ad | |
Ad start time 128 | |
Ad in stream 140 | |
from here all the future ads are fucked up | |
----------------------------------------------- | |
This is without any user interaction, continous playback without pause and buffer. | |
ad start time in api and ad in stream is slowly drifting away apart, drift is small in the range of milliseconds, but on long duration watch the drift is noticeable, above 1500 secs | |
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Pausing for 10 secs doesn't change in curr time in player | |
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