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/// <summary> | |
/// A celestial body that exists in a solar system | |
/// See http://www.stjarnhimlen.se/comp/ppcomp.html | |
/// </summary> | |
public abstract class CelestialBody | |
{ | |
/// <summary> | |
/// The day number | |
/// </summary> | |
public static float d; |
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using System; | |
using System.Collections.Generic; | |
using System.Linq; | |
using System.Text; | |
using System.IO; | |
namespace JetFistGames.Utils.IO | |
{ | |
/// <summary> | |
/// Helper class for a quick non-allocating way to read or write from/to temporary byte arrays as streams |
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#@gui VHS filter: vhs_filter_command, vhs_filter_command | |
#@gui : note = note("Filter for applying VHS effect over image") | |
#@gui : sep = separator() | |
#@gui : Chromatic aberration = float(3,0,100) | |
#@gui : Noise = float(15,0,100) | |
#@gui : Chroma blur = float(20,0,100) | |
#@gui : Luma blur = float(5,0,100) | |
#@gui : Sharpen = float(1,0,1) | |
vhs_filter_command : | |
-split c |
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using System; | |
class Voice | |
{ | |
public void Mix(float[] target, int offset, int length) | |
{ | |
// TODO: mix channel into target | |
Array.Clear(target, offset, length); | |
} | |
} |
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private const int SURROGATE_LOW_BITS = 0x7FF; | |
private const int MAX_SURROGATE = 0xDFFF; | |
private const int MAX_FOUR_BYTE = 0x10FFFF; | |
private const int ONE_BYTE_BITS = 7; | |
private const int TWO_BYTE_BITS = 11; | |
private const int TWO_BYTE_PREFIX = 0xC0; | |
private const int THREE_BYTE_BITS = 16; | |
private const int THREE_BYTE_PREFIX = 0xE0; | |
private const int FOUR_BYTE_PREFIX = 0xF0; | |
private const int CONTINUATION_BYTE = 0x80; |
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------------------------------- | |
-- Game animation export script | |
-- By Hazel Stagner | |
------------------------------- | |
-- WARNING: This script was hacked together super quickly and does absolutely zero error handling | |
-- I'll fix it later. Probably. | |
-- NOTE: script expects .utils/json.lua to be present in Aseprite script folder |
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using System.Diagnostics; | |
using System.Runtime.InteropServices; | |
public class AudioManager | |
{ | |
public readonly VESGame game; | |
private FMOD.Studio.System _studioSystem; | |
private FMOD.Studio.Bank _master; | |
private FMOD.Studio.Bank _master_strings; |
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//============================================================================= | |
// GlaireDaggers Audio Reverb v1.1 | |
// by Hazel Stagner | |
// Date: 3/2/2024 | |
// License: MIT | |
//============================================================================= | |
//============================================================================= | |
/* CHANGELOG | |
* v1.1 - 3/4/2024 |