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@Glazzes
Last active November 7, 2024 17:43
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React Native pinch to zoom advanced
/**
* After some thoughts on this topic, I've decided to turn this gist along with other features into a library so you can zoom
* whatever you want, library you can find here https://github.com/Glazzes/react-native-zoom-toolkit.
*
* @author Santiago Zapata, Glazzes at Github <3
* @description This gist makes part of an article I'm writing about this topic (in spanish). This solution takes into account
* the linear algebra concepts and geometrical interpretation of the transform-origin property specification, this solution
* takes heavy inspiration from William's Candillon +3 year old video in this topic, however this solution brings it to the
* modern day along with a huge fix that prevents the origin from being displaced by an incorrect offset calculation after
* the first zoom interaction.
*
* This solution goes beyond a proof of concept as it does not have any drawbacks compared to the "only"
* solution seen in many youtube videos, therefore making this solution viable for real world
* applications
*
* With the previous statement I do not intend to offend anyone who have had the intention of
* supporting and teaching the React Native community.
*
* What features does this implementations has?
* - Remember previous interactions
* - Keep the image within a set of boundaries
* - Friction when going out of bounds
* - Double tap to scale to specific point
*
* With all that said, enjoy!
*
* Tested in Expo 50 (React Native 0.73), Reanimated 3.6.1 and Gesture handler 2.14
* @see https://drafts.csswg.org/css-transforms/#transform-rendering
* @see https://www.youtube.com/watch?v=MukiK57qwVY
* @see https://www.youtube.com/watch?v=VZ73JdhjFC8 friction implementation
*/
import React from 'react';
import {
Image,
StyleSheet,
View,
useWindowDimensions,
type ImageStyle,
type LayoutChangeEvent,
} from 'react-native';
import Animated, {
Easing,
cancelAnimation,
useAnimatedStyle,
useDerivedValue,
useSharedValue,
withDecay,
withTiming,
} from 'react-native-reanimated';
import { Gesture, GestureDetector } from 'react-native-gesture-handler';
type PinchOptions = {
toScale: number;
fromScale: number;
origin: { x: number; y: number };
delta: { x: number; y: number };
offset: { x: number; y: number };
};
const pinchTransform = ({
toScale,
fromScale,
delta,
origin,
offset,
}: PinchOptions) => {
'worklet';
const fromPinchX = -1 * (origin.x * fromScale - origin.x);
const fromPinchY = -1 * (origin.y * fromScale - origin.y);
const toPinchX = -1 * (origin.x * toScale - origin.x);
const toPinchY = -1 * (origin.y * toScale - origin.y);
const x = offset.x + toPinchX - fromPinchX + delta.x;
const y = offset.y + toPinchY - fromPinchY + delta.y;
return { x, y };
};
const useVector = (x: number, y?: number) => {
const x1 = useSharedValue<number>(x);
const y1 = useSharedValue<number>(y ?? x);
return { x: x1, y: y1 };
};
const clamp = (lowerBound: number, upperBound: number, value: number) => {
'worklet';
return Math.max(lowerBound, Math.min(value, upperBound));
};
// https://api.flutter.dev/flutter/widgets/BouncingScrollPhysics/frictionFactor.html
const friction = (fraction: number) => {
'worklet';
return 0.75 * Math.pow(1 - fraction * fraction, 2);
};
const IMAGE =
'https://e0.pxfuel.com/wallpapers/322/848/desktop-wallpaper-fennec-fox-algeria-national-animal-desert-fox.jpg';
const config = { duration: 200, easing: Easing.linear };
// For a better understanding of the pinch gesture you can delete pan and tap gestures entirely if you feel like it
export default function App() {
const { width, height } = useWindowDimensions();
const childWidth = useSharedValue<number>(1);
const childHeight = useSharedValue<number>(1);
const translate = useVector(0, 0);
const offset = useVector(0, 0);
const origin = useVector(0, 0);
const scale = useSharedValue<number>(1);
const scaleOffset = useSharedValue<number>(1);
const initialFocal = useVector(0, 0);
const currentFocal = useVector(0, 0);
const boundaries = useDerivedValue(() => {
const offsetX = Math.max(0, childWidth.value * scale.value - width) / 2;
const offsetY = Math.max(0, childHeight.value * scale.value - height) / 2;
return { x: offsetX, y: offsetY };
}, [scale, childWidth, childHeight, width, height]);
const measureChild = (e: LayoutChangeEvent) => {
childWidth.value = e.nativeEvent.layout.width;
childHeight.value = e.nativeEvent.layout.height;
};
const pinch = Gesture.Pinch()
.onTouchesMove((e) => {
if (e.numberOfTouches !== 2) return;
const one = e.allTouches[0]!;
const two = e.allTouches[1]!;
currentFocal.x.value = (one.absoluteX + two.absoluteX) / 2;
currentFocal.y.value = (one.absoluteY + two.absoluteY) / 2;
})
.onStart((e) => {
initialFocal.x.value = currentFocal.x.value;
initialFocal.y.value = currentFocal.y.value;
origin.x.value = e.focalX / scale.value - childWidth.value / 2;
origin.y.value = e.focalY / scale.value - childHeight.value / 2;
offset.x.value = translate.x.value;
offset.y.value = translate.y.value;
scaleOffset.value = scale.value;
})
.onUpdate((e) => {
const toScale = e.scale * scaleOffset.value;
const deltaX = currentFocal.x.value - initialFocal.x.value;
const deltaY = currentFocal.y.value - initialFocal.y.value;
const { x: toX, y: toY } = pinchTransform({
toScale: toScale,
fromScale: scaleOffset.value,
origin: { x: origin.x.value, y: origin.y.value },
offset: { x: offset.x.value, y: offset.y.value },
delta: { x: deltaX, y: deltaY },
});
const boundX = Math.max(0, childWidth.value * toScale - width) / 2;
const boundY = Math.max(0, childHeight.value * toScale - height) / 2;
translate.x.value = clamp(-1 * boundX, boundX, toX);
translate.y.value = clamp(-1 * boundY, boundY, toY);
scale.value = toScale;
// console.log(translate.x.value, translate.y.value);
})
.onEnd(() => {
if (scale.value < 1) {
scale.value = withTiming(1);
translate.x.value = withTiming(0);
translate.y.value = withTiming(0);
}
});
const isWithinBoundX = useSharedValue<boolean>(true);
const isWithinBoundY = useSharedValue<boolean>(true);
const pan = Gesture.Pan()
.maxPointers(1)
.onStart((_) => {
cancelAnimation(translate.x);
cancelAnimation(translate.y);
offset.x.value = translate.x.value;
offset.y.value = translate.y.value;
})
.onChange(({ translationX, translationY, changeX, changeY }) => {
const toX = offset.x.value + translationX;
const toY = offset.y.value + translationY;
const { x: boundX, y: boundY } = boundaries.value;
isWithinBoundX.value = toX >= -1 * boundX && toX <= boundX;
isWithinBoundY.value = toY >= -1 * boundY && toY <= boundY;
if (isWithinBoundX.value) {
translate.x.value = clamp(-1 * boundX, boundX, toX);
} else {
if (childWidth.value * scale.value < width) {
translate.x.value = clamp(-1 * boundX, boundX, toX);
} else {
const fraction = (Math.abs(toX) - boundX) / width;
const frictionX = friction(clamp(0, 1, fraction));
translate.x.value += changeX * frictionX;
}
}
if (isWithinBoundY.value) {
translate.y.value = clamp(-1 * boundY, boundY, toY);
} else {
if (childHeight.value * scale.value < height) {
translate.y.value = clamp(-1 * boundY, boundY, toY);
} else {
const fraction = (Math.abs(toY) - boundY) / width;
const frictionY = friction(clamp(0, 1, fraction));
translate.y.value += changeY * frictionY;
}
}
})
.onEnd(({ velocityX, velocityY }) => {
const { x: boundX, y: boundY } = boundaries.value;
const toX = clamp(-1 * boundX, boundX, translate.x.value);
const toY = clamp(-1 * boundY, boundY, translate.y.value);
translate.x.value = isWithinBoundX.value
? withDecay({ velocity: velocityX / 2, clamp: [-1 * boundX, boundX] })
: withTiming(toX, config);
translate.y.value = isWithinBoundY.value
? withDecay({ velocity: velocityY / 2, clamp: [-1 * boundY, boundY] })
: withTiming(toY, config);
});
const doubleTap = Gesture.Tap()
.numberOfTaps(2)
.maxDuration(250)
.onStart((_) => {
offset.x.value = translate.x.value;
offset.y.value = translate.y.value;
})
.onEnd((e) => {
if (scale.value > 2) {
translate.x.value = withTiming(0);
translate.y.value = withTiming(0);
scale.value = withTiming(1);
return;
}
const orgnX = e.x - childWidth.value / 2;
const orgnY = e.y - childHeight.value / 2;
const highestScreenDimension = Math.max(width, height);
const higheststImageDimension = Math.max(
childWidth.value,
childHeight.value
);
const tapOrigin = width > height ? orgnX : orgnY;
const toScale =
((highestScreenDimension + Math.abs(tapOrigin)) /
higheststImageDimension) *
2;
const { x, y } = pinchTransform({
fromScale: scale.value,
toScale,
origin: { x: orgnX, y: orgnY },
offset: { x: offset.x.value, y: offset.y.value },
delta: { x: 0, y: 0 },
});
const boundX = Math.max(0, (childWidth.value * toScale - width) / 2);
const boundY = Math.max(0, (childHeight.value * toScale - height) / 2);
translate.x.value = withTiming(clamp(-boundX, boundX, x));
translate.y.value = withTiming(clamp(-boundY, boundY, y));
scale.value = withTiming(toScale);
});
const detectorStyle = useAnimatedStyle(() => ({
width: childWidth.value * scale.value,
height: childHeight.value * scale.value,
position: 'absolute',
transform: [
{ translateX: translate.x.value },
{ translateY: translate.y.value },
],
}));
const animatedStyle = useAnimatedStyle(() => ({
transform: [{ scale: scale.value }],
}));
const imageStyle: ImageStyle = {
width,
height: width / (850 / 565),
};
return (
<View style={styles.root}>
<GestureDetector gesture={Gesture.Race(pan, pinch, doubleTap)}>
<Animated.View style={[detectorStyle, styles.center]}>
<Animated.View style={animatedStyle} onLayout={measureChild}>
{/* Replace the image for any component you want */}
<Image
style={imageStyle}
source={{ uri: IMAGE }}
resizeMethod={'scale'}
/>
</Animated.View>
</Animated.View>
</GestureDetector>
</View>
);
}
const styles = StyleSheet.create({
root: {
flex: 1,
justifyContent: 'center',
alignItems: 'center',
backgroundColor: '#121212',
},
center: {
justifyContent: 'center',
alignItems: 'center',
},
});
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