Created
October 18, 2015 11:35
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# load dependency packages | |
using GLFW, ModernGL | |
# set up OpenGL context version | |
@osx_only const VERSION_MAJOR = 4 # it seems OSX will stuck on OpenGL 4.1. | |
@osx_only const VERSION_MINOR = 1 | |
# initialize GLFW library, error check is already wrapped. | |
GLFW.Init() | |
# set up window creation hints | |
@osx ? ( | |
begin | |
GLFW.WindowHint(GLFW.CONTEXT_VERSION_MAJOR, VERSION_MAJOR) | |
GLFW.WindowHint(GLFW.CONTEXT_VERSION_MINOR, VERSION_MINOR) | |
GLFW.WindowHint(GLFW.OPENGL_PROFILE, GLFW.OPENGL_CORE_PROFILE) | |
GLFW.WindowHint(GLFW.OPENGL_FORWARD_COMPAT, GL_TRUE) | |
end | |
: begin | |
GLFW.DefaultWindowHints() | |
end | |
) | |
# create window | |
window = GLFW.CreateWindow(640, 480, "Initialization", GLFW.NullMonitor, GLFW.NullWindow) | |
if window == C_NULL | |
println("error: GLFW window creating failed.") | |
GLFW.Terminate() | |
end | |
# make current context | |
GLFW.MakeContextCurrent(window) | |
# get version info | |
renderer = bytestring(glGetString(GL_RENDERER)) | |
version = bytestring(glGetString(GL_VERSION)) | |
println("Renderder: ", renderer) | |
println("OpenGL version supported: ", version) | |
GLFW.Terminate() |
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