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q5.Vector
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<script src=PVector.js></script> | |
<script src=test.js></script> |
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"use strict"; | |
for (const p of Object.getOwnPropertyNames(Math)) Q5[p] = Math[p]; | |
function Q5(scope, parent) { | |
const | |
$ = this, M = Math, | |
{ _isObj, _isFun, _isNum, _isP5, _val, _argsErr } = Q5; | |
var | |
looper = null; | |
$._loop = true; | |
$.noLoop = () => { | |
$._loop = !!(looper = null); | |
return $; | |
} | |
$.loop = () => { | |
$._loop = true; | |
looper || _draw(); | |
return $; | |
} | |
function _draw() { | |
} | |
$._angleMode = Q5.RADIANS; | |
$.angleMode = mode => { | |
if (!mode) return $._angleMode; | |
$._angleMode = mode; | |
return $; | |
}; | |
$._toRadians = a => $._angleMode != Q5.DEGREES? a : a * Q5.DEG_TO_RAD; | |
$._fromRadians = a => $._angleMode != Q5.DEGREES? a : a * Q5.RAD_TO_DEG; | |
$.sin = a => M.sin($._toRadians(a)); | |
$.cos = a => M.cos($._toRadians(a)); | |
$.tan = a => M.tan($._toRadians(a)); | |
$.asin = r => $._fromRadians(M.asin(r)); | |
$.acos = r => $._fromRadians(M.acos(r)); | |
$.atan = r => $._fromRadians(M.atan(r)); | |
$.atan2 = (y, x) => $._fromRadians(M.atan2(y, x)); | |
$.createVector = (x, y, z) => new $.Vector(x, y, z); | |
$.Vector = class Vector extends Q5.Vector { | |
constructor(x, y, z) { | |
super(x, y, z); | |
} | |
static fromAngle(ang, len, t) { | |
return super.fromAngle($._toRadians(ang), len, t); | |
} | |
static fromAngles(th, ph, len, t) { | |
return super.fromAngles($._toRadians(th), $._toRadians(ph), len, t); | |
} | |
static random2D(t, p) { return super.random2D(t, p, Vector); } | |
static random3D(t, p) { return super.random3D(t, p, Vector); } | |
static angleBetween(v, u) { | |
const | |
sig = v.x * u.y - v.y * u.x || 1 < 0? -1 : 1, | |
amt = Vector.dot(v, u) / (v.mag() * u.mag()), | |
ang = $.acos(Q5.constrain(amt, -1, 1)); | |
return sig * ang; | |
} | |
rotate(a, t, _c, _s) { return super.rotate($._toRadians(a), t, _c, _s); } | |
rotateX(a, t, _c, _s) { return super.rotateX($._toRadians(a), t, _c, _s); } | |
rotateY(a, t, _c, _s) { return super.rotateY($._toRadians(a), t, _c, _s); } | |
heading() { return $.atan2(this.y, this.x); } | |
setHeading(a, t, _c, _s) { | |
return super.setHeading($._toRadians(a), t, _c, _s); | |
} | |
}; | |
const proto = $.Vector.prototype; | |
Object.defineProperties(proto, { | |
heading2D: _val(proto.heading), | |
rotateZ: _val(proto.rotate) | |
}); | |
} | |
{ | |
Object.defineProperties(Q5, { | |
_isObj: { value: o => typeof o == OBJ }, | |
_isFun: { value: f => typeof f == FUN }, | |
_isNum: { value: n => typeof n == NUM }, | |
_isP5: { value: o => o != null && P5 in o }, | |
_isVec: { value: v => v != null && VEC in v }, | |
_val: { value: value => ({ value, writable: true, configurable: true }) }, | |
_argsErr: { value(mtd, len, min) { | |
throw `Too few args passed to ${mtd.name || mtd}() [${len} < ${min}].`; | |
}} | |
}); | |
const | |
M = Math, P5 = 'noLoop', VEC = 'angleBetween', | |
OBJ = 'object', FUN = 'function', NUM = 'number', | |
{ _isObj, _isNum, _isP5, _isVec, _val, _argsErr } = Q5; | |
Q5.TAU = 2 * M.PI; | |
Q5.THIRD_PI = M.PI / 3; | |
Q5.DEG_TO_RAD = M.PI / 180; | |
Q5.RAD_TO_DEG = 180 / M.PI; | |
Q5.DEGREES = 'degrees'; | |
Q5.RADIANS = 'radians'; | |
Q5.radians = a => a * Q5.DEG_TO_RAD; | |
Q5.degrees = a => a * Q5.RAD_TO_DEG; | |
Q5.lerp = (start, stop, amt = 0) => +start + amt * (stop - start); | |
Q5.constrain = (num, low, high) => num < low? low : num > high? high : num; | |
Q5.createVector = (x, y, z) => new Q5.Vector(x, y, z); | |
Object.assign(Q5.prototype, Q5); | |
class Vec { | |
constructor(x, y, z) { | |
this.x = +x || 0, this.y = +y || 0, this.z = +z || 0; | |
this._clearMag(); | |
} | |
_clearMag() { | |
this._magSq = this._mag = null; | |
return this; | |
} | |
_setMag(mag = 1, magSq = mag * mag) { | |
[ this._mag, this._magSq ] = arguments; | |
return this; | |
} | |
_calcMag() { | |
if (this._magSq == null) | |
this._magSq = (this._mag = M.hypot(this.x, this.y, this.z)) ** 2; | |
return this; | |
} | |
static _new(v, x, y, z) { | |
return new (_isVec(v)? v : Vec)(x, y, z); | |
} | |
static fromAngle(ang, len, t) { | |
if (arguments.length < 3 && _isObj(len)) t = len, len = 1; | |
t ||= Vec._new(this), len ||= 1; | |
return t.set(len * M.cos(ang), len * M.sin(ang), 0)._setMag(len); | |
} | |
static fromAngles(th, ph, len, t) { | |
const | |
cosTh = M.cos(th), | |
sinTh = M.sin(th), | |
cosPh = M.cos(ph), | |
sinPh = M.sin(ph); | |
if (arguments.length < 4 && _isObj(len)) t = len, len = 1; | |
return (t || Vec._new(this)). | |
set(sinTh * sinPh, -cosTh, sinTh * cosPh). | |
mult(len ||= 1). | |
_setMag(len); | |
} | |
static random2D(t, p, _cls) { | |
const | |
isPjs = _isP5(t), | |
rnd = p? p : isPjs && t || M; | |
return (_cls || Vec).fromAngle( | |
rnd.random() * Q5.TAU, | |
!isPjs && t || void 0 | |
)._setMag(); | |
} | |
static random3D(t, p, _cls) { | |
const | |
isPjs = _isP5(t), | |
rnd = p? p : isPjs && t || M; | |
return (_cls || Vec).fromAngles( | |
rnd.random() * Q5.TAU, | |
rnd.random() * Q5.TAU, | |
!isPjs && t || void 0 | |
)._setMag(); | |
} | |
static dist(v, u) { return M.hypot(v.x - u.x, v.y - u.y, v.z - u.z); } | |
static distSq(v, u) { | |
return (v.x - u.x) ** 2 + (v.y - u.y) ** 2 + (v.z - u.z) ** 2; | |
} | |
static dot(v, u) { return v.x * u.x + v.y * u.y + v.z * u.z; } | |
static reflect(incidentVector, surfaceNormal, t) { | |
} | |
static cross(v, u, t) { | |
const | |
cx = v.y * u.z - v.z * u.y, | |
cy = v.z * u.x - v.x * u.z, | |
cz = v.x * u.y - v.y * u.x; | |
return (t || Vec._new(this)).set(cx, cy, cz); | |
} | |
static angleBetween(v, u) { | |
if (!v.x && !v.y && !v.z || !u.x && !u.y && !u.z) return 0; | |
const amt = Vec.dot(v, u) / (v.mag() * u.mag()); | |
return amt <= -1? M.PI : amt >= 1? 0 : M.acos(amt); | |
} | |
static lerp(v, u, amt, t) { | |
return (t && t.set(v) || v.copy()).lerp(u, amt); | |
} | |
static add(v, u, t) { | |
t ||= Vec._new(this); | |
return _isObj(u) && t.set(v.x + u.x, v.y + u.y, v.z + u.z) | |
|| t.set(v.x + u, v.y + u, v.z + u); | |
} | |
static sub(v, u, t) { | |
t ||= Vec._new(this); | |
return _isObj(u) && t.set(v.x - u.x, v.y - u.y, v.z - u.z) | |
|| t.set(v.x - u, v.y - u, v.z - u); | |
} | |
static mult(v, u, t) { | |
t ||= Vec._new(this); | |
return _isObj(u) && t.set(v.x * u.x, v.y * u.y, v.z * u.z) | |
|| t.set(v.x * u, v.y * u, v.z * u); | |
} | |
static div(v, u, t) { | |
t ||= Vec._new(this); | |
return _isObj(u) && t.set(v.x / u.x, v.y / u.y, v.z / u.z) | |
|| t.set(v.x / u, v.y / u, v.z / u); | |
} | |
static rem(v, u, t) { | |
t ||= Vec._new(this); | |
return _isObj(u) && t.set(v.x % u.x, v.y % u.y, v.z % u.z) | |
|| t.set(v.x % u, v.y % u, v.z % u); | |
} | |
static pow(v, u, t) { | |
t ||= Vec._new(this); | |
return _isObj(u) && t.set(v.x ** u.x, v.y ** u.y, v.z ** u.z) | |
|| t.set(v.x ** u, v.y ** u, v.z ** u); | |
} | |
static reciprocal(v) { return v.reciprocal(); } | |
static negate(v) { return v.negate(); } | |
static zero(v) { return v.zero(); } | |
static equals(v, u) { return v.equals(u); } | |
static compare(v, u) { return v.x - u.x || v.y - u.y || v.z - u.z; } | |
compareTo(v) { return this.x - v.x || this.y - v.y || this.z - v.z; } | |
array() { return [ this.x, this.y, this.z ]; } | |
array2D() { return [ this.x, this.y ]; } | |
object() { return { x: this.x, y: this.y, z: this.z }; } | |
object2D() { return { x: this.x, y: this.y }; } | |
copy() { return this._new(this.x, this.y, this.z); } | |
_new(...args) { return new this.constructor(...args); } | |
get(t) { | |
if (!t) return t === void 0 && this.copy() || this.array(); | |
else if ('z' in t) t.x = this.x, t.y = this.y, t.z = this.z; | |
else t[0] = this.x, t[1] = this.y, t[2] = this.z; | |
return t; | |
} | |
set(v, y, z) { | |
if (y != null) this.x = +v, this.y = +y, z != null && (this.z = +z); | |
else if (_isNum(v)) this.x = +v, this.y = +v, this.z = +v; | |
else this.set(v[0] || v.x || 0, v[1] || v.y || 0, v[2] || v.z); | |
return this._clearMag(); | |
} | |
angleBetween(v) { return this.constructor.angleBetween(this, v); } | |
mag() { return this._calcMag()._mag; } | |
magSq() { return this._calcMag()._magSq; } | |
setMag(t, len, _mag) { | |
return _isObj(t)? this.normalize(t, _mag).mult(len)._setMag(len) | |
: this.normalize().mult(t)._setMag(t); | |
} | |
limit(max, t, _mag) { | |
const w = this, m = +_mag || w.mag(); | |
return m > max? w.setMag(t, max, m) : | |
_isObj(t)? t && t.set(w) || w.copy() : w; | |
} | |
normalize(t, _mag) { | |
const | |
w = this, c = w.constructor, | |
len = arguments.length, | |
m = +_mag || w.mag(), | |
dividable = m == m && m != 0 && m != 1; | |
if (dividable) return (len && c.div(w, m, t) || w.div(m))._setMag(); | |
console.warn("Magnitude", m, "can't be normalized:"); | |
console.table(w); | |
return !len? w : t && t.set(w) || w.copy(); | |
} | |
rotate(a, t, _c = M.cos(a), _s = M.sin(a)) { | |
const | |
w = this, | |
x = _c * w.x - _s * w.y, | |
y = _s * w.x + _c * w.y; | |
return (_isObj(t)? t || w._new() : w).set(x, y, w.z); | |
} | |
rotateX(a, t, _c = M.cos(a), _s = M.sin(a)) { | |
const | |
w = this, | |
y = _c * w.y - _s * w.z, | |
z = _s * w.y + _c * w.z; | |
return (_isObj(t)? t || w._new() : w).set(w.x, y, z); | |
} | |
rotateY(a, t, _c = M.cos(a), _s = M.sin(a)) { | |
const | |
w = this, | |
x = _s * w.z + _c * w.x, | |
z = _c * w.z - _s * w.x; | |
return (_isObj(t)? t || w._new() : w).set(x, w.y, z); | |
} | |
heading() { return M.atan2(this.y, this.x); } | |
setHeading(a, t, _c = M.cos(a), _s = M.sin(a)) { | |
const w = this, m = w.mag(); | |
return (_isObj(t)? t || w._new() : w).set(_c * m, _s * m); | |
} | |
fromAngle(a, l, t) { | |
if (_isNum(l)) return this.constructor.fromAngle(a, l, t || this); | |
return this.constructor.fromAngle(a, l || this); | |
} | |
fromAngles(th, ph, len, t) { | |
const w = this, c = w.constructor; | |
if (_isNum(len)) return c.fromAngles(th, ph, len, t || w); | |
return c.fromAngles(th, ph, len || w); | |
} | |
random2D(t, p) { | |
const w = this, c = w.constructor; | |
return _isP5(t) && c.random2D(w, t) | |
|| c.random2D(t === void 0 && w || t, p); | |
} | |
random3D(t, p) { | |
const w = this, c = w.constructor; | |
return _isP5(t) && c.random3D(w, t) | |
|| c.random3D(t === void 0 && w || t, p); | |
} | |
dist(v, u) { | |
const w = this, c = w.constructor; | |
return u? c.dist(v, u) : c.dist(w, v); | |
} | |
distSq(v, u) { | |
const w = this, c = w.constructor; | |
return u? c.distSq(v, u) : c.distSq(w, v); | |
} | |
dot(v, y, z) { | |
const w = this, c = w.constructor; | |
return !_isObj(v)? w.x * v + w.y * y + w.z * z : | |
y == null? c.dot(w, v) : c.dot(v, y); | |
} | |
reflect(surfaceNormal, t) { | |
} | |
cross(v, u, t) { | |
const w = this, c = w.constructor; | |
return t === void 0 && c.cross(w, v, u) || c.cross(v, u, t); | |
} | |
lerp(a, b, c, d) { | |
var x, y, z, amt; | |
const w = this, len = arguments.length; | |
len < 2 && _argsErr(lerp, len, 2); | |
if (len == 2) ({x, y, z} = a), amt = b; // given vector and amt | |
else if (len == 3) return w.constructor.lerp(a, b, c); // v1, v2 and amt | |
else [x, y, z, amt] = arguments; // given x, y, z and amt | |
return w.set(Q5.lerp(w.x, x, amt), | |
Q5.lerp(w.y, y, amt), | |
Q5.lerp(w.z, z, amt)); | |
} | |
add(v, y, z) { | |
const w = this; | |
if (!_isNum(y)) return w.constructor.add(w, v, y === void 0 && w || y); | |
w.x += v, w.y += y, z != null && (w.z += z); | |
return w._clearMag(); | |
} | |
sub(v, y, z) { | |
const w = this; | |
if (!_isNum(y)) return w.constructor.sub(w, v, y === void 0 && w || y); | |
w.x -= v, w.y -= y, z != null && (w.z -= z); | |
return w._clearMag(); | |
} | |
mult(v, y, z) { | |
const w = this; | |
if (!_isNum(y)) return w.constructor.mul(w, v, y === void 0 && w || y); | |
w.x *= v, w.y *= y, z != null && (w.z *= z); | |
return w._clearMag(); | |
} | |
div(v, y, z) { | |
const w = this; | |
if (!_isNum(y)) return w.constructor.div(w, v, y === void 0 && w || y); | |
w.x /= v, w.y /= y, z != null && (w.z /= z); | |
return w._clearMag(); | |
} | |
rem(v, y, z) { | |
const w = this; | |
if (!_isNum(y)) return w.constructor.rem(w, v, y === void 0 && w || y); | |
w.x %= v, w.y %= y, z != null && (w.z %= z); | |
return w._clearMag(); | |
} | |
pow(v, y, z) { | |
const w = this; | |
if (!_isNum(y)) return w.constructor.pow(w, v, y === void 0 && w || y); | |
w.x **= v, w.y **= y, z != null && (w.z **= z); | |
return w._clearMag(); | |
} | |
reciprocal() { | |
this.x = 1 / this.x, this.y = 1 / this.y, this.z = 1 / this.z; | |
return this._clearMag(); | |
} | |
negate() { | |
this.x *= -1, this.y *= -1, this.z *= -1; | |
return this._clearMag(); | |
} | |
zero() { return this._setMag(this.x = this.y = this.z = 0); } | |
isNaN() { return this.x != this.x || this.y != this.y || this.z != this.z; } | |
toString() { return `[ ${this.x}, ${this.y}, ${this.z} ]`; } | |
hashCode() { return this.x + this.y + this.z; } | |
equals(o) { | |
return o == this? true : | |
_isVec(o) && o.x == this.x && o.y == this.y && o.z == this.z; | |
} | |
}; | |
const proto = Vec.prototype; | |
Object.defineProperties(proto, { | |
clone: _val(proto.copy), | |
clear: _val(proto.zero), | |
mul: _val(proto.mult), | |
heading2D: _val(proto.heading), | |
rotateZ: _val(proto.rotate) | |
}); | |
Object.defineProperties(Vec, { | |
clear: _val(Vec.zero), | |
mul: _val(Vec.mult) | |
}); | |
Object.defineProperty(Q5, 'Vector', _val(Vec)); | |
} |
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q = new Q5 | |
console.log(v = q.Vector.random3D(q)) | |
console.log(v.lerp(3, 4, 7, 2)) |
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