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Draw polyline on canvas
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function( | |
a, // HTMLCanvasElement | |
b, // Array of points [[x1,y1],[x2,y2],...] | |
c, // Boolean : Close the path ? | |
d // Placeholder | |
){ | |
for( | |
(d=a.getContext('2d')) // retrieve the renderingContext | |
.beginPath(), // and begin the path | |
a=0; // initialise loop variable | |
a<b.length; | |
) | |
(a? | |
d.lineTo: // line to next point | |
d.moveTo // move on first iteration | |
).apply(d,b[a++]); // incrementation | |
c&&d.closePath(); // close the path if needed | |
d.stroke() // stroke the path | |
} |
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function(a,b,c,d){for((d=a.getContext('2d')).beginPath(),a=0;a<b.length;)(a?d.lineTo:d.moveTo).apply(d,b[a++]);c&&d.closePath();d.stroke()} |
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DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE | |
Version 2, December 2004 | |
Copyright (C) 2011 YOUR_NAME_HERE <YOUR_URL_HERE> | |
Everyone is permitted to copy and distribute verbatim or modified | |
copies of this license document, and changing it is allowed as long | |
as the name is changed. | |
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE | |
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION | |
0. You just DO WHAT THE FUCK YOU WANT TO. |
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{ | |
"name": "Canvas Polyline", | |
"description": "Draw a polyline on a Canvas", | |
"keywords": [ | |
"canvas", | |
"line", | |
"draw", | |
"polyline" | |
] | |
} |
Oops. Sorry for the time it took. It's done ;)
thanks, man.
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hey @Golmote, could you take the comments out of your
package.json
?