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Steamworks UGC Image Upload
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extends Control | |
@export var steam_app_id: int = 3013040 | |
func _ready() -> void: | |
print(Steam.steamInitEx(false, steam_app_id, true)) | |
Steam.item_created.connect(_on_item_created) | |
Steam.item_updated.connect(_on_item_updated) | |
func _on_create_pressed() -> void: | |
Steam.createItem(steam_app_id, Steam.WORKSHOP_FILE_TYPE_ART) | |
# Steam.createItem(steam_app_id, Steam.WORKSHOP_FILE_TYPE_SCREENSHOT) | |
func _on_item_created(result: int, file_id: int, need_to_accept_tos: bool) -> void: | |
if result != Steam.RESULT_OK: | |
print("Failed to create item for file %s: %s" % [file_id, result]) | |
return | |
if accept_tos: | |
print("Need to accept TOS still") | |
print("Showing UGC EULA: %s" % Steam.showWorkshopEULA()) | |
var handle = Steam.startItemUpdate(steam_app_id, file_id) | |
print("Item handle: %s" % handle) | |
print("Set item title: %s" % Steam.setItemTitle(handle, "Skillet Test Screenshot")) | |
print("Set item description: %s" % Steam.setItemDescription(handle, "Test Description for UGC uploads!")) | |
print("Set item preview: %s" % Steam.setItemPreview(handle, "/home/gp/Desktop/UGC/fire.png")) | |
print("Set item content: %s" % Steam.setItemContent(handle, "/home/gp/Desktop/UGC/")) | |
print("Set item visibility: %s" % Steam.setItemVisibility(handle, Steam.REMOTE_STORAGE_PUBLISHED_VISIBILITY_PUBLIC)) | |
Steam.submitItemUpdate(handle, "Testing UGC screenshot upload") | |
func _on_item_updated(result: int, need_to_accept_tos: bool) -> void: | |
if result != Steam.RESULT_OK: | |
print("Item update failed") | |
return | |
if need_to_accept_tos: | |
print("Need to accept TOS still") | |
print("Showing UGC EULA: %s" % Steam.showWorkshopEULA()) | |
print("Item updated") |
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