Created
September 8, 2017 09:15
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| using System; | |
| using System.IO; | |
| using System.Net; | |
| using System.Net.Sockets; | |
| using System.Text; | |
| class Program | |
| { | |
| public static void Main() | |
| { | |
| TcpListener server = null; | |
| try | |
| { | |
| // Listening on port 8080 | |
| Int32 port = 8080; | |
| IPAddress localAddr = IPAddress.Parse("127.0.0.1"); | |
| // TcpListener server = new TcpListener(port); | |
| server = new TcpListener(localAddr, port); | |
| // Start listening for client requests. | |
| server.Start(); | |
| // Enter the listening loop. | |
| while (true) | |
| { | |
| Console.Write("Waiting for a connection... "); | |
| // Perform a blocking call to accept requests. | |
| // You could also user server.AcceptSocket() here. | |
| TcpClient client = server.AcceptTcpClient(); | |
| Console.WriteLine("Connected!"); | |
| // Get a stream object for reading and writing | |
| NetworkStream stream = client.GetStream(); | |
| // Making a stream reader to read lines | |
| StreamReader reader = new StreamReader(stream); | |
| StreamWriter writer = new StreamWriter(stream); | |
| Console.WriteLine("\n>>> Request:\n"); | |
| bool HeadersReceived = false; | |
| // Loop to receive all the data sent by the client. | |
| while (!HeadersReceived && client.Connected) | |
| { | |
| string line = reader.ReadLine(); | |
| if (line != null) | |
| { | |
| line = line.Trim(); | |
| // Translate data bytes to a ASCII string. | |
| Console.WriteLine("{0}", line); | |
| if (line == "") | |
| { | |
| HeadersReceived = true; | |
| } | |
| } | |
| } | |
| // Responding | |
| if (client.Connected) | |
| { | |
| Console.WriteLine(">>> Response:\n"); | |
| // Building the response | |
| string response = ""; | |
| response += "HTTP/1.1 200 OK\r\n"; | |
| response += "Content-type: text/html\r\n"; | |
| response += "\r\n"; | |
| response += "<h1>Hello, time is " + DateTime.Now.ToString("H:m:s") + "!</h1>"; | |
| // Sending the response and closing the client connection | |
| Console.Write(response); | |
| writer.Write(response); | |
| writer.Flush(); | |
| } | |
| // Shutdown and end connection | |
| client.Close(); | |
| Console.WriteLine("\n\n~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\n"); | |
| } | |
| } | |
| catch (SocketException e) | |
| { | |
| Console.WriteLine("SocketException: {0}", e); | |
| } | |
| finally | |
| { | |
| // Stop listening for new clients. | |
| server.Stop(); | |
| } | |
| Console.WriteLine("\nHit enter to continue..."); | |
| Console.Read(); | |
| } | |
| } |
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