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@Gregwar
Last active September 5, 2017 15:14
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using System;
using System.IO;
using System.Net;
using System.Net.Sockets;
using System.Text;
class Program
{
public static void Main()
{
TcpListener server = null;
try
{
// Listening on port 8080
Int32 port = 8080;
IPAddress localAddr = IPAddress.Parse("127.0.0.1");
// TcpListener server = new TcpListener(port);
server = new TcpListener(localAddr, port);
// Start listening for client requests.
server.Start();
// Enter the listening loop.
while (true)
{
Console.Write("Waiting for a connection... ");
// Perform a blocking call to accept requests.
// You could also user server.AcceptSocket() here.
TcpClient client = server.AcceptTcpClient();
Console.WriteLine("Connected!");
// Get a stream object for reading and writing
NetworkStream stream = client.GetStream();
// Making a stream reader to read lines
StreamReader reader = new StreamReader(stream);
StreamWriter writer = new StreamWriter(stream);
Console.WriteLine("\n>>> Request:\n");
// Loop to receive all the data sent by the client.
while (client.Connected)
{
string line = reader.ReadLine().Trim();
// Translate data bytes to a ASCII string.
Console.WriteLine("{0}", line);
if (line == "")
{
Console.WriteLine(">>> Response:\n");
// Building the response
string response = "";
response += "HTTP/1.1 200 OK\r\n";
response += "Content-type: text/html\r\n";
response += "\r\n";
response += "<h1>Hello, time is "+DateTime.Now.ToString("H:m:s")+"!</h1>";
// Sending the response and closing the client connection
Console.Write(response);
writer.Write(response);
writer.Flush();
client.Close();
}
}
// Shutdown and end connection
client.Close();
Console.WriteLine("\n\n~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\n");
}
}
catch (SocketException e)
{
Console.WriteLine("SocketException: {0}", e);
}
finally
{
// Stop listening for new clients.
server.Stop();
}
Console.WriteLine("\nHit enter to continue...");
Console.Read();
}
}
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